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im.Leo

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Everything posted by im.Leo

  1. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 | GPU: RTX 3080 | RAM: 64GB The following steps are a 100% reproducable bug that can completely corrupt a game installation. Steps to Reproduce: Fresh Campaign Launch any craft Set view to "Capture" Use Keypad - to zoom out While zooming out repeatedly tap 'Keypad *' to speed up the camera Wait for a black screen Hit "Home" to reset camera Note: After these steps, the game wont load - Loading gets hung up at "Creating ViewController" (even after deleting the campaign and doing an install verification) Requires a full game and save data wipe and reinstall to remedy Anth Edit: Issue is the following: Broken GroundCameraTweakables.json: GroundCameraTweakables.json Screenshot of Broken GroundCameraTweakables.json: Video Evidence Supplied by im.Leo: CaptureCameraModeCanBrickaSave.mp4 .ipsImage { width: 900px !important; }
  2. Can confirm - orbital decay is still occurring (no landing legs, or comms antennae) Low orbit Mun ~3900m Fresh Launch - No EVA - Unlimited Propellant - Heres video of it occurring - https://www.dropbox.com/s/pxj5owpysy5nt2r/2023-10-31 13-26-46.mp4?dl=0
  3. Can confirm - "Trusses" and radial symmetry Baguette Tanks cause massive and violent vibration into dis-assembly This can be remedied by strutting all components together - (which is not ideal for performance)
  4. I had a ship in low orbit of mun ~3900m - and experienced a constant orbital decay Unlimited Propellent Exterior seats manned with kerbals No EVA performed No save loaded; Fresh launch. Patch 1.5 Here is video of it occurring: https://www.dropbox.com/s/pxj5owpysy5nt2r/2023-10-31 13-26-46.mp4?dl=0
  5. I also had the same issues with specifically the Baguette Tanks - in many variations and configurations that all involve trusses and the mk1 lander can Pretty much if I use the baguettes on a truss in even 4x symmetry, the craft vibrates apart on the launchpad much like how seen in the OP video.
  6. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 | GPU: RTX 3080 | RAM: 64GB When in EVA and RCS on - Hitting "W" and "S" (Forward and backward movement for Kerbals.) functions properly in normal camera modes Here's the problem: Specifically in "CHASE CAM" - hitting "W" and "S" both also apply a forward roll instead of being a pure "forward / backwards" thrust vector. See the attached video (the specific issue is demonstrated around 40 seconds) NOTE - I use "I" as the input to realign the Kerbal to the horizon then as I press "W", it behaves as if I was also pressing the "K" key which I was not as you can see from my input display Included Attachments: 2023-10-1015-26-24.mp4
  7. Reported Version: v0.1.4.1 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Ryzen 7 | GPU: RTX 3080 | RAM: 64GB Took a small craft - 3777DV and launched straight up to Mun so that it would pass by at my Apoapsis The conics failed to predict my Mun encounter until I was within the Mun SOI Please check the video to watch it occur - (actual encounter near the end) Included Attachments: 2023-10-0719-21-18.mp4
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