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Nikolai

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Posts posted by Nikolai

  1. Note that the enclosed save file has a Vulcan rocket, a core surrounded by six identical rockets arranged as radial stages (created using sixfold symmetry).  On launch, one of the six radial stages burns through its fuel and oxidizer faster than the other five.
     

    https://www.dropbox.com/s/4i0vflkpso4kj6i/Identical Rockets Don't Fire At Same Rate_logs.zip?dl=0

     

    ETA: Running on Windows 10, Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz   2.60 GHz, NVIDIA GeForce RTX 2070 with Max-Q Design, no mods.  To replicate, launch Vulcan (full throttle, pointed straight up), and note fuel and oxidizer readings.  You can also watch as one stage empties and the rocket tips over from asymmetrical thrust.  I expected all radial stages to burn through fuel and oxidizer at the same rate.  I know of no workaround.

  2. Apologies if this is redundant, but saving my game en route to Mun, quitting, and reloading caused all fuel and oxidizer to disappear from all stages in my rocket.  It also disappeared from the quicksave (since I chose "Save and Exit").  Rebooting did not fix the problem.

    My logs are at this link: https://www.dropbox.com/s/le3da3x5r3f77t0/No Fuel After Save and Load_logs.zip?dl=0

  3. 8 hours ago, linuxgurugamer said:

    @Nikolai

    Please let me know if that works for you.  The bat I supplied worked on my system, but it's quite possible it needs to be updated with this.

    Changing the contents of the batch file to follow Space_Moomin's suggestions worked like a charm!  Thank you both very much!

    Now, stupid question: Where do I go to report bugs?

  4. 22 hours ago, linuxgurugamer said:

    Did you configure the INI file as it says in the OP and the README?

     

    Yes.  Here are the contents of my INI file:

    [KSP2_BugPackager]

    debug=0

    allInOneFile=true

    zipFilePath=D:\Games

    userName=go_4_

    pathToGameDirectory=D:\Games\KSP2_win64
    #   Following are two examples
    # pathToGameDirectory=C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2
    # pathToGameDirectory=U:\SteamLibrary\steamapps\common\Kerbal Space Program 2

    pathToCampaignDirectories=C:\Users\go_4_\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Saves\SinglePlayer

  5. I've saved my craft with a certain name (Hypatia), but can't seem to find it in the Load screen.  Is there something special I need to be doing to find it?

    ETA: The game seems to know it's there, because when I try to save a different rocket with the same name, it asks if I want to overwrite.

  6. 4 minutes ago, Periple said:

    Right-click on it and select "Set as target."

    That works in KSP 1, but that doesn't seem to work here.  Right-clicking on the vessel (in map view) doesn't do anything,

    I want to target it so that I can look for close approaches when I try to raise my orbit.  Is there some way to do that from the map view or in the tracking station while one vessel is in focus?

  7. I'm having a little trouble using this mod with 1.12.3; the outer planets don't show up after I install it.  I don't know if it's some other mod in the way.  I'll put it on a clean install and get back.

    ETA: It must have been some other mod.  I put it on a clean install with only Kopernicus and ModuleManager, and the outer planets showed up.  I'll see if I can determine which mod broke things.

    ETA2: I think it was the visual pack I was using (AVP).  SVE seems to be well-behaved, and adding the other mods in without that seems to be going smoothly.

  8. 4 hours ago, Tonka Crash said:

    Maybe share a picture of what your station looks like.

    Dang it, I wish I could.  I admit that I rage quit, and started with a whole new account, this time taking some measures to ensure that my Kerbals don't have to try to fasten things together when they're floating around (by including ladders that they can attach and detach as they go).  If it helps, the piece that I accidentally disconnected was one Jumbo-64 fuel tank in a line of eight, all with docking ports on top and bottom to hold them in place.  I think I disconnected it from the Z-4K battery unit "above" it.

    I'll look into USI Konstruction.  Thanks for the pointer.

  9. Stupid question: Is the force/torque with which a TJ-1 Fixed Telescopic Joint "holds onto" a JS-1 Joint Socket tweakable?  I just had four of them holding two very large space station parts together (a Kerbal accidentally detached the space station parts on EVA).  When I left and then returned to the station a while after securing the two parts this way, I found that it had separated into two parts, and that the joints and sockets were no longer holding one another.  (If I'm barking up the wrong tree as to how this separation might have happened, please let me know.)

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