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Nikolai

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    Sr. Spacecraft Engineer

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  1. I'm having a little trouble using this mod with 1.12.3; the outer planets don't show up after I install it. I don't know if it's some other mod in the way. I'll put it on a clean install and get back. ETA: It must have been some other mod. I put it on a clean install with only Kopernicus and ModuleManager, and the outer planets showed up. I'll see if I can determine which mod broke things. ETA2: I think it was the visual pack I was using (AVP). SVE seems to be well-behaved, and adding the other mods in without that seems to be going smoothly.
  2. Can confirm. I had the rainbow clouds (confirmed over several runs), and the only thing I did was install Kopernicus Bleeding Edge (release 76), and the rainbow clouds disappeared.
  3. I've seen it while attempting to grab. It doesn't seem to care if you just want to detach it.
  4. Is there a notification showing up in the center-top of the screen when you try to do that? If it exceeds the weight or volume that a single Kerbal can move, it will complain like this and not move the part.
  5. I think what Alversia was getting at is that you need to do more than just click. You need to click and drag (the part into the inventory you want it to appear in), while holding "g" down the entire time.
  6. Do you get a sound effect? Does the part you're trying to detach change color?
  7. Dang it, I wish I could. I admit that I rage quit, and started with a whole new account, this time taking some measures to ensure that my Kerbals don't have to try to fasten things together when they're floating around (by including ladders that they can attach and detach as they go). If it helps, the piece that I accidentally disconnected was one Jumbo-64 fuel tank in a line of eight, all with docking ports on top and bottom to hold them in place. I think I disconnected it from the Z-4K battery unit "above" it. I'll look into USI Konstruction. Thanks for the pointer.
  8. Stupid question: Is the force/torque with which a TJ-1 Fixed Telescopic Joint "holds onto" a JS-1 Joint Socket tweakable? I just had four of them holding two very large space station parts together (a Kerbal accidentally detached the space station parts on EVA). When I left and then returned to the station a while after securing the two parts this way, I found that it had separated into two parts, and that the joints and sockets were no longer holding one another. (If I'm barking up the wrong tree as to how this separation might have happened, please let me know.)
  9. Those longer ones are brilliant! Where (in which file) do the patches you've created go? (I'm not familiar with how mods are structured, obviously.)
  10. Does this mean that we don't need all of the dependencies of KSPRC -- e.g., "Kopernicus" and "Kopernicus Expansion"?
  11. No... I was just under the impression for some reason that KIS allowed Kerbals to attach regular struts. As I think about it, I don't know where I got that impression. Thanks for your help, though. I'll see if I can jury-rig what I want with some TJ-1 fixed telescopic joints and joint sockets.
  12. Those look like telescopic joints, not struts. Do they replace struts? Are regular struts not the sort of thing that Kerbals can attach on EVA?
  13. I'm running KSP 1.10.1 and KIS 1.26 (and KAS 1.7). Could someone help me understand strutting spacecraft on EVA? I've attached the strut to the rocket. But it's just one end. I thought that by right-clicking on the strut, I could then open a context menu that would let me take out the other end and attach it somewhere. Unfortunately, I only get the usual context menu (with entries like "Aim Camera"). Do I also need to be <G>rabbing or something? (It's taken me an embarrassingly long time to get the hang of that for just attaching stuff.) Also, it appears that a Kerbal can't carry a strut and equip an electric screwdriver simultaneously. Can a Kerbal carry an attachment system that will let him/her bolt a bracket to the side of the rocket so that we can at least carry containers to where we need them? It really seems that this would be an interesting "instance case" to add to the manual -- a sort of step-by-step guide example of using KIS that shows the steps you'd go through to strut two stages together on EVA. (Of course, I don't have the talent to add such a thing to the manual myself -- it's really quite nice, and I don't have any idea how much difficulty or time is involved -- so take it as a simple suggestion; feel free to take it or leave it.) Thanks for helping me understand this system. I'm excited at the potential of KIS, but I only have time to play with it in spurts and starts. Thanks in advance for any advice you can give me.
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