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careo

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Posts posted by careo

  1. By chance, does this enable the ability to "turn off" the control surfaces via action groups? It'd be sweet to not have my spaceplanes flapping uselessly once outside atmo >_<

    It makes the control surfaces use the new control surface module from 0.23. So anything the stock ones can do, they can do. Not sure off-hand if that includes disabling them via actions groups or not. It at least lets you tweak the axes they use.

  2. The tanks will work fine if you remove the texture switching module completely. I haven't seen this problem myself, but if you would like to keep the ability to switch the colors my first thought is to ask if you have the most recent FireSpitter plugin installed. The one with the current pack is out of date, so that may be causing the problem you are having.

    Yeah. I can confirm that the texture switching works fine if you update firespitter.

  3. I have a couple of feature suggestions after extensive (mis)use that would help make it more idiot proof.

    First up is an indicator of what direction you should thrust for a mid-course correction. Currently I'm just pushing all the buttons on the smart a.s.s. and thrusting a bit until the closest approach decreases.

    Second is a warning if the path of a rendezvous is likely to intercept the SoI of another body. Like the time I smashed into the Mun at top speed after finally making a near-passable burn towards Eve.

  4. I have tried the following cfg:



    module = MuMechVariableRCS

    ...
    ...
    fuelConsumption = 0.025
    fuelType = 'Energy'

    but does not work :(

    Weird. I took the stock thrusters and changed it with this:

    module = MuMechVariableRCS

    fuelType = Energy

    It seems to work just fine, the RCS thrusters work, there are no RCS fuel tanks on board, and using the thrusters started the battery draining.

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