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HIN0TORI

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Everything posted by HIN0TORI

  1. Thank you for looking into this. I'm a little busy at the end of the year, so I'll give it a try after the New Year. Have a good end of year and New Year's holidays.
  2. Could you explain the "Emission Map" in more detail again? I found info on it in this thread, but I couldn't see the picture and couldn't understand it.
  3. Thank you for taking the time to reply. I have tried importing other parts and everything is black. I want to express metallic textures, but I am having trouble when I find out that metallics can't be exported. So I succeeded in expressing metal without metallic, but I can't export this well. Which MU shader do you think would be best to use to export this node?
  4. What are these differences in MU shaders? How do you use them differently? Please explain in as much detail as possible.
  5. I found "FXModuleLookAtConstraint" module. I think this is what you taught me about. I'll try this! Thank you!
  6. When I try to import it to mu files using "io_object_mu" addon, I get this error. Python: Traceback (most recent call last): File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/operators.py", line 68, in execute return export_mu(self, context, **keywords) File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/operators.py", line 39, in export_mu mu = export.export_object (context.active_object, filepath) File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/export.py", line 188, in export_object anim_root_obj.animation = make_animations(mu, animations, anim_root) File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/animation.py", line 301, in make_animations clip.curves.append(make_curve(mu, muobj, curve, path, typ)) File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/animation.py", line 217, in make_curve mucurve.keys.append(make_key(key, mult)) File "/Users/HIN0TORI/Library/Application Support/Blender/3.6/scripts/addons/io_object_mu-master/export_mu/animation.py", line 126, in make_key t1 = dy / dx ZeroDivisionError: float division by zero I think this error is caused by "ZeroDivisionError: float division by zero". dx in t1 = dy / dx is less than 0, and it doesn't work with division, right? But I don't know how to solve it. If I put an animation in the NLA Strips it doesn't work, if I remove all the animations it works. It works with just normal animation, so I think it is the object contrains that are causing it, but if I bake it, it also doesn't work. Do you know how to improve this? Is this due to the program or me?
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