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OneSaltyPringle

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Everything posted by OneSaltyPringle

  1. How's this? I thinned Tekto's Scatterer configs a little also reduced Thatmo's Scatterer configs as well. (I think it turned out amazing )
  2. Re-released it without the colored crystals. I was using modified textures from Parallax, so I removed the mod too hastily (without realizing I can just remove files straight from spacedock). So I created a brand new page, now I'll be submitting it to CKAN. New Link: HERE
  3. Thank you for the information, my apologies. I've posted it under the CC BY-SA 4.0 license, also a LICENSE file included in the SpaceDock download. Let me know if I need to make any changes to my License, I'm not a lawyer. Thanks, Jake
  4. Only works for latest version (release 3), sorry I should have clarified on the SpaceDock page.
  5. It's just a Mini-AVC alert message because the version info in Pood's OPMVO hasn't been updated. Just ignore the message and continue loading, the clouds aren't showing because my mod depends on the textures inside that folder.
  6. Thank you so much for taking the time out of your day to write this up! This will fix all of the conflicts perfectly, I'll get working now. I'm still learning all of the neat config tricks, and this will help me with all of my future projects! I'll have the Volumetric Clouds posted to SpaceDock by the end of the day! (EDIT: DONE - SpaceDock Link: https://spacedock.info/mod/3498/Outer Planets Mod - Volumetric Clouds) Enjoy! I'll be releasing an update to my OPM_Parallax sometime tomorrow replacing some underwater scatterers with rocks + plus a redone Plock. Feel free to send me a message if you think any other surface scatterers seem out-of-place!
  7. If I reference your path, all the auroras/2d clouds that you added show up as black layers (new eve doesn't work with 2d layers) because EVE will try to load both our cloud.cfg configs. Also the scatterer configs included in this visual overhaul don't work with the latest preview build of scatterer. Which is why I needed to rewrite them. So if I load both our mods there is a ton of conflicting EVE and scatterer configs. Technically if I load your mod with it, there would be more unused resources (like the auroras and cloud textures). I can remove the Thatmo clouds. (i may have gotten a little carried away )
  8. I had a few issues using the volumetric configs over your cloud configs (example: the new volumetric EVE cannot mix 2d and 3d layers). Also had to rewrite the the scatterer configs as well for the particleFields on Tekto and Thatmo to work (for acid-rain on tekto and small passing blizzards on thatmo). So I've combined our mods together by using your poodsSarnus/Urlum/Neidon.dds textures for the planetMap and the Volumetric Color mapping (also using your sarnusRing and urlumRing textures). Is it okay for me to post these textures integrated with my configs? Here is a video of me testing the flowing bands of all the gas-giants (also showing Tekto and Thatmo): (sorry for the lag this was recorded on my terrible laptop)
  9. Hey Poodmund, so I made some OPM Volumetric configs (Blackracks new mod) for the clouds/layered flowmaps for the gas giants color-maped to your gas giant textures. Would you allow me to post my configs to SpaceDock? If not, it’s totally fine. I can give you full credit and even add you as author on the SpaceDock mod post. Your textures look amazing, and visualized in a volumetric manner makes them spectacular. I would be happy to send the files to you privately so you can see for yourself. I love the lore-friendly mod you created so much, I also created a parallax surface scatters config too. You can view that mod HERE.
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