Not sure where to put this so I'm just going to post it here. I've been making a Kopernicus mod for the first time, decided to make the textures procedural during blender. But as you can see in the image below, the planet does not seem to be illuminated by the sun at all. Along with that, when going onto the surface, the terrain appears a cyan color, and from orbit it just looks like it's template, Dres, without any light at all even though it is in the direct view of the sun. From the map view even the slightest bit of light there is is oriented the wrong way from the sun. And on top of all that, there doesn't seem to be any elevation in the terrain.
I'm assuming this has something to do with the template, because if I use Duna it adds a kind of atmosphere, and with Dres there is none...help?
Map view:
Offset illumination:
Cyan surface:
Color map:
Height:
Normal:
And my config:
@Kopernicus
{
Body
{
name = Drachon
cacheFile = aeegh/Cache/Homeworld.bin
Template
{
name = Dres
removeAllPQSMods = True
}
Properties
{
displayName = Drachon
description = something :D
radius = 500000
geeASL = 0.8
rotates = True
rotationPeriod = 90000
tidallyLocked = False
}
Orbit
{
referenceBody = Sun
color = 0.6, 0.1, 0.6, 1
inclination = 0
eccentricity = 0
semiMajorAxis = 24875420958
longtitudeOfAscendingNode = 40
argumentOfPeriapsis = 0
meanAnomalyAtEpoch = 0
epoch = 0
}
ScaledVersion
{
type = Vacuum
fadeStart = 10000
fadeEnd = 20000
Material
{
texture = aeegh/Textures/PluginData/DrachonColor.dds
normals = aeegh/Textures/PluginData/DrachonNormal.dds
color = 1,1,1,1
specColor = 0,0,0,0
shininess = 1
}
}
PQS
{
fadeStart = 20000
fadeEnd = 40000
minLevel = 2
maxLevel = 9
materialType = AtmosphericTriplanarZoomRotation
Material
{
saturation = 1
contrast = 1
tintColor = 1,1,1,1
specularColor = 0.1,0.1,0.1,1
albedoBrightness = 1.5
steepPower = 1.5
steepTexStart = 10000
steepTexEnd = 200000
steepTexScale = 1,1
steepTexOffset = 0,0
steepTex = BUILTIN/MunCliff [Diffuse]
steepBumpMapScale = 1,1
steepBumpMapOffset = 0,0
steepBumpMap = BUILTIN/MunCliff [Normal]
steepNearTiling = 500
steepTiling = 250
midTexScale = 1,1
midTexOffset = 0,0
midTex = BUILTIN/MunFloor [Diffuse]
midBumpMapScale = 1,1
midBumpMapOffset = 0,0
midBumpMap = BUILTIN/MunFloor [Normal]
midTiling = 15000
midBumpTiling = 15000
lowStart = -1
lowend = -1
highStart = 1
highEnd = 1
globalDensity = 1
}
Mods
{
VertexHeightMap
{
map = aeegh/Textures/PluginData/DrachonHeight.dds
offset = 0
deformity = 8000
scaleDeformitybyRadius = False
order = 10
enabled = True
}
VertexColorMap
{
map = aeegh/Textures/PluginData/DrachonColor.dds
order = 50
enabled = True
}
}
}
}
}