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Celeste SI

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  • About me
    The SI is for Space Initiative.
  • Interests
    Rocket Engines and Nuclear Energy
  1. Quick question. How do you make counter-rotating props? Edit: Ah, I think I've figured it out, you attach the second rotor to a part where the other rotor isn't the parent part. (ex. the side of a decoupler). Hope this helps others who may have the same question.
  2. That does make sense. Without the clamps, that attempt would have taken much more mass. Clamps make it very unfair, especially for previous runs, so I do think they should be banned. If my run isn't accepted, it's fine. I'll do another one.
  3. That does make sense. It's just been a while, so I wasn't sure how wobbly stock is. TBF, with props, it shouldn't matter anyway (like you said). Alright, thank you.
  4. Hey, I was wondering if you're still maintaining this thread/compilation? Alarik0's 4.6 ton run hasn't been added yet, so I'm not sure. If so, I have 2 questions, and I hope you wouldn't mind answering them. Looking at the rules, it seems as if KJR isn't allowed? (I haven't played without it for months, that'll be painful!) Mechjeb's computer (for readouts and orientation) should be allowed, right?
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