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Drathfox

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  1. I wanted to revive this thread adding some additional notes: 1: Wheels are too slow. the S2 and XL3 I can accept if they were kept slow but the rest of the wheels (M1, TR-2L, and TR4) can probably use double of their Drive Limiter value (200%) at least. 2: Climbing slopes needs to be improved. Currently I can climb 20 degree slopes at best. I'd like to request to have that number doubled (40 degrees). There are several things that we have access to in the Parts Manager to help but these max values we can adjust up to is insufficient or just aren't helping. The Drive Limiter (what manages the rover's speed or torque or w/e) is the most helpful parameter to climb with when at full 100% thus needs to probably be doubled. 3: Collision mesh is like the wheels are sitting on a thin plane circle so the rest of the wheels are just clipping in the ground, please make the collision mesh match the shape of the wheels or by minimum give them a cylinder shape? 4: Kerbals are OP when running into wheels... --- Also something I wanted to comment greatly about is the wheel steering orientation has been great from my experience. It amazed me that wherever I placed the wheels on a craft it would know which way it should steer and also when docking with another rover the wheels would once again switch settings and knew which way to steer automatically, something that has greatly improved over the original KSP so good job to whoever did that!
  2. When the wheel is tilted slightly to its side on the ground that's when there is a large amount of spring force to fling the craft around it seems. From my experience I noticed the steering direction will invert on some wheels periodically while tumbling around.
  3. I feel your pain. experienced from different wheels, different celestial bodies, same problem.
  4. Reported Version: v0.2.0 (latest) | Mods: Custom Flags | Can replicate without mods? Yes OS: Microsoft Windows 10 | CPU: Intel Core i5-10400F CPU @ 2.90GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 31.93 GB Severity: low-med Frequency: high Description: Rover wheels behave as if they lack friction when parked on the surface (this is all tested on Kerbin in various biomes) with the brakes turned on and no input from the player the craft will slowly skid (0.1 m/s). during time warp it will stop the craft from skidding. The other issue related with this is if the rover's center of mass is not directly in the center (more mass is to the front of the craft in the provided screenshot) there is a directional force that isn't just pulling the rover straight down but also makes the craft skid towards the center of mass thus causing the craft to gradually accelerate on its own. It does seem that the runway is uneven but even with that I've positioned the rover in many directions, toggled breaks on, timewarped to pause physics and resumed to 1x speed and the craft will still skid towards its center of mass. Player attempted solution: Tested with a kerbal riding in a grumble seat I've toggled and adjusted all sliders in the Parts Manager and increasing the Spring Strength parameter will reduce the skidding the greater the value is while decreasing the value to bare minimum (0.05) you will notice the kerbal is shaking from some unexpected phantom forces on the craft. I expected that there should be some friction to halt the rover completely when parked even if it is on a flat or very slight angled surface. Included Attachments:
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