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6ar6oyle

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  1. I actually forgot that I was having issues with the kerbals as well. They were shifting around in relation to the other ship in the same way when using their rcs pack
  2. I think the ships not being fully separated may be the case as well. Could be something else entirely though
  3. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i5-11400F @ 2.60GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB After launching a ship and a lander together connected via docking ports, the two craft will behave strangely after undocking and attempting a rendezvous. The craft will shift around in a nonsensical way making a re-docking nearly impossible. RCS will also not work properly sometimes i.e. some thrusters not firing at all or firing in a way that makes no sense. Craft parts may also become jumbled after reloading game. Included Attachments: rcsshiftlog.log rcsshiftbug.mp4 dockedshipslaunch.json Rcsshiftingwhiledockingsave.json
  4. I figured out the cause of this. The Communotron HG-55. When extended the lag and log spamming starts. De-extend it and it goes away.
  5. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i5-11400F @ 2.60GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB Severity: Medium-High Description: Launching vehicle to orbit with no issues and stable FPS. Once in orbit, sudden severe FPS drop and game seems to be confused as to where to point ship for the maneuver node. Decoupling stages and reloading quicksaves temporarily solves performance issue for about 10 or so seconds before the issue re-occurs. Other craft do not seem to be affected. Possible cause is too many probe cores in different stages with two pointed backwards. Included Attachments: DoingusTyloMission.json quicksave_95.json Player.log .ipsImage { width: 900px !important; }
  6. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i5-11400F @ 2.60GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB Severity: Medium Frequency: Consistently unable to control craft even after reloading save, restarting game, and reverting flight. Description: Reverted flight back to launch on runway after crashing small plane. Plane spawned back to runway with no control (completely unresponsive to any input) and some UI elements missing. Music played as if I was still in the loading screen. Included Attachments: Desktop2023_12.22-12_56_43_03.mp4 CloudCruiser.json quicksave_7.json
  7. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 10 | CPU: Intel i5-11400F @ 2.60GHz | GPU: NVIDIA GeForce RTX 3060 | RAM: 16GB Severity: Medium Frequency: Can be reproduced with same vehicle every time the save is loaded Description: Apollo style Mun lander with an orbiter and lander docked together lose altitude when save is loaded. Undocked lander loses more altitude after being undocked, game saved, then save reloaded. Included Attachments: Desktop2023_12.21-08_41_35_03.mp4 KBKGMunLandingVehicle.json
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