So I thought I would fire up blender and try to make some parts for personal use-- mainly trying to create some parts that mimic my common assemblies (i.e. three stacked fuel tanks, triple stacked triple fuel tanks) so I can get some bigger ships airborne with less stress on my processor. Well I made some awesome looking parts and put them in my game. But here\'s where I run into trouble. Take my first part: it\'s one part that is the same exact size and shape as three liquid fuel tanks stacked (I know because I imported the DAE\'s of the fuel tanks into blender to base my model off of). It looks great, and works great in the VAB (all the connection points line up, etc). I modified the CFG file to change the mass, fuel capacity, and dry mass to exactly 3 times a regular fuel tank. All in all, it should be pretty much exactly the same as having three fuel tanks. I can snap them on and launch just fine. Now, when I try to create even a slightly complicated ship, it just falls apart. For instance, a lander on top of my part, with four more of my parts attached symmetrically will barely stand up on the pad, whereas if I stack three regular fuel tanks on top of each other, and duplicate that four times, it\'s perfectly stable. Likewise, if I try one stage bigger, it wobbles around briefly and falls apart and explodes, whereas if I build the same ship out of multiple regular fuel tanks it stands tall and proud (and laggy). So how come a single part with a single collision mesh with the same overall stats as three regular fuel tanks is so much more wobbly and unstable than three regular fuel tanks put together? Are there other stats I need to modify? Is it a problem with the collision mesh vs the attach node values? Help?