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WAZALIZALALI

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Everything posted by WAZALIZALALI

  1. Hello, first of all I would like to say thank you to everybody working on this mod. It is by far my favorite one, it's almost a whole new game by itself, keep up the great work ! I'm facing two issues and before reporting them as a bug I wanted to know if I'm doing something wrong and if anyone is facing the same issues : - All my missile ground defense hardly work in guard mode. I don't know why, but while guns turrets works fine, the Patriot turret with PAC3 (and a TWS radar on the same craft) and the Jernas with any missile struggle to turn and lock any aircraft, no matter what the settings. The locking works perfectly in manual control and so does the turret rotation, but the IA never seems to lock a target for more than a split second, and never turns its turret by selecting a missile. Sometimes, if an enemy aircraft is in the general direction the turret is currently facing it will fire, but it is unreliable and the SAMs don't have a 360° coverage. Did I miss a specific setting to allow the AI to lock and keep tracking a target and turn its missile turret accordingly ? - The view range works in a weird way. Somehow, every time the guard mode is activated on a plane it will immediately select a target, no matter how far it is and the aircraft View Distance setting (and lack of radar or ally radar), even 50 km away with a View Distance set to 10m ! However, once the target has been reached and engaged, taking back manual control and reverting to IA control will make the View Range work properly again. The aircraft will now only engage the target within its view range or if it has been detected by radar, as expected. It makes setting up defense aircraft quite tiresome, as I cannot just spawn aircraft ready for action to defend a territory, I have to spawn them, let them engage first, then manually land them back to their airfield, so they can now wait in guard mode for an enemy to be spotted (either by their view range or a radar) to take-off and engage. Thanks for the help.
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