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Oprissmian

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Everything posted by Oprissmian

  1. Gonna look into those ideas in the near future Probably won't do all of them, but certainly a good amount
  2. Version 1.0.1 released: -Added a "TechRequired" parameter to both parts. This enables them to be unlocked in career mode and science mode. Download Links: Github Spacedock
  3. Good to know about that, thanks for the info I'll add the TechRequired to the parts' configs so that others can also use them in Career and Science modes.
  4. Version 1.3.0 released Download Links: Github Spacedock Changes in this version: Added Icons for "Ice Giant" & "Ringed Ice Giant"
  5. Greetings! NirssonKermanCameras is a small part mod that currently adds two cameras; one greyscale with error and noise generation, and another one that produces color images and doesn't have error and noise generation. I originally made those two cameras for making some pictures of the celestial objects I'm working on for my planet pack, VuhrantiSystem. Here are two pictures I took; one with the greyscale camera and the other with the color camera: I also plan to add a few more cameras later on, with some of them also being able to conduct science. Dependencies: NeptuneCamera Download Links: GitHub Spacedock NirssonKermanCameras is distributed under the CC BY-NC-SA License Special Thanks to @Beale and the other ones who made the NeptuneCamera Mod, as well as the Part Creation Tutorial used for making those parts If you like my projects, a donation would be appreciated. They are by no means necessary, but help me fuel my caffeine addiction and help me justify the time I use for my projects to my girlfriend Donate on PayPal
  6. Greetings! This is VuhrantiSystem, a planet pack replacing the stock system with a custom real-scale one. The initial release modifies the sun and adds 11 whole bodies to the system, 6 planets and 5 moons. The Kerbals now call Verlod, a planet with vast grasslands and seas, their new home. Over the following months more bodies will be added, including a few more planets as well as some asteroids, a bunch of dwarfs planets and a lot of moons. The challenge - like with Real Solar System - is the fact that the star system is real scale. VuhrantiSystem tries to make it a bit easier by adding a config modifying the stock antennas' range as well as the thrust and fuel consumption of some of the stock engines, allowing one to reach orbit a bit easier. This config will be expanded on later. Currently the mod is mainly for sandbox only gameplay, with science defs and biomes coming once all bodies have been added. Configs for visual mods are also planned for a later date. Download Links: GitHub SpaceDock After downloading the .zip folder, open it and copy the GameData folder directly into your KSP directory. Your KSP GameData folder then should include the following folders: OrbitIconsPack VuhrantiSystem-Terrain VuhrantiSystem-Textures VuhrantiSystem Dependencies: Kopernicus (minimum Release-196) & its dependencies KSPCommunityFixes Recommended Mods: BetterTimeWarpContinued Credit to the PQS LandControl subnode goes to @Sushut's ElpamaxeSystem Mod All configs in the mod are distributed under the GPL-3.0 license while all art assets (planet & terrain textures) are distributed under the CC BY-SA license. This mod also bundles antother mod I made, OrbitIconsPack, which is also distributed under the CC BY-SA license. I'm currently unaware of any bugs. If you find one, please post a description and preferably a screenshot in this thread or DM me. Thanks
  7. Hmm I might actually consider adding one, considering Gas Giants and Ice Giants are different. Might take me a few weeks to figure out a design for the icon as I'm busy with real life and my planet pack at the moment, but I'll definitively try
  8. Version 1.2.1 released Download Links: Github Spacedock Changes in this version: Added configs for the stock Kerbol System and the Outer Planets Mod
  9. Version 1.2.0 released Changes in this version: Added Icons for "Star", "Binary Star" & "Comet"
  10. Gonna do that in the coming days when I have time. (Probably Wednesday or Thursday)
  11. Understandable. Those leaks are getting annoying not only in KSP but everywhere. Hope it stops soon.
  12. Version 1.1.1 released Changes in this version: Resized all Icons to 1024x1024 Slightly updated "Asteroid" and "Ringed Asteroid" Icons
  13. No problem That's planned for the next update which should be available tomorrow or on Sunday. Also might try to get that thing with ResearchBodies done.
  14. Greetings! This mod allows anyone to give their planets their own orbital icon texture. As, at least to my knowledge, only a few planet packs use that feature so I wanted to make this little mod for planet pack creators. As with planet packs, this mod requires Kopernicus and its dependencies to function. In order to apply the new icon textures, add either iconTexture = OrbitIconsPack/PluginData/Icon_TypeAbbreviation.png to your planet's/moon's config under the "Orbit" section, or create a patch config with @Kopernicus:AFTER[Mod] { @Body[Example] { @Orbit { iconTexture = OrbitIconsPack/PluginData/Icon_TypeAbbreviation.png } } } In the patch config, replace "Mod" with the name of your planet pack and "Example" with the name of the body you want the custom icon to apply to. For the "TypeAbbreviation", selcet one of these letter combinations: T (Icon_T.png) "Terrestrial": This is for terrestrial worlds without atmosphere, like the moon. RT (Icon_RT.png) "Ringed Terrestrial": For non-atmospheric rocky worlds that have Rings around them. AT (Icon_AT.png) "Atmospheric Terrestrial": For rocky planets with an atmosphere, like Earth, Mars, etc. RAT (Icon_RAT) "Ringed Atmospheric Terrestrial": Imagine Earth with Rings. Not to be confused with the animal called "rat". GG (Icon_GG) "Gas Giant": Good Game... err... I mean this icon is for Gas Giants. RGG (Icon_RGG) "Ringed Gas Giant": Think of Saturn. IG (Icon_IG) "Ice Giant": For those gassy ones with Methane, Ammonia, etc. in their atmosphere. RIG (Icon_RIG) "Ringed Ice Giant": Uranus could use that. Don't take that out of context, please. A (Icon_A) "Asteroid": This is for asteroids/irregular moons/bodies that aren't massive/large enough to become sufficiently spheroid. RA (Icon_RA) "Ringed Asteroid": Apparently there are some out there. This icon is for them. C (Icon_C) "Comet": Not to be confused with the first commercial airliner. For bodies like 1P/Halley. S (Icon_S) "Star": For any star, no matter the size or spectral class. BnS (Icon_BnS) "Binary Star": For systems like Alpha Centauri, best used for the barycenter of such systems. This mod can be downloaded on GitHub and Spacedock. It is licensed under the CC BY-SA 4.0 License. If you want, you can redistribute this mod together with your planet pack under the terms of the license. Now, for version numbers: The first number is the main version. This will probably stay the same unless I'll redo all icon textures or something like that. The second number is for updates that add icons. The third will be for smaller patches that will add the configs for existing mods without custom icons and smaller icon updates. If you want me to make configs for mods that currently don't have custom orbital icons, let me know! If you encounter any problems with the mod, please send a description of the problem via PM or comment here. With all that being said, have fun with this little mod! If you like my projects, a donation would be appreciated. They are by no means necessary, but help me fuel my caffeine addiction and help me justify the time I use for my projects to my girlfriend Donate on PayPal
  15. So, I've tried to add a new part to KSP as part of a mod, but it doesn't load and the KSP-Log shows the following error: Any idea on what might be the problem? EDIT: I managed to solve the problem. I messed the creation of the part in Unity up a bit.
  16. This mod (along with Periapsis Motors) gave me the final push to try and make a part mod myself. I'm curious, what modelling program did you use for your parts?
  17. Very cool mod! I might add a few camera parts for my part mod(s) that I'm developing.
  18. Hello, I seem to get the following error when opening KSP: This happened after installing the newest release, release-202. I don't have any idea why this is happening.
  19. Awesome mod, it inspired me to make my planet pack in real universe size, and thanks to this mod I found out the solution for a bug that has been hindering me for over two months! I might add a patch for my mod that adds our real solar system as a distant star system if RealSolarSystem is installed.
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