I've really enjoyed the For Science update of KSP2, and finally gone from barely playing after release to working my way through the game. I understand the game is in early access and bugs are to be expected. But nothing has annoyed me more than the terrain colliders, which feel the exact same as KSP 1 to me, and just as buggy and clippy. Rover wheels clipping through the ground (especially on the runway), landing legs sinking weirdly into the Mun/Minmus. Couple that with craft loading with a jump (or worse) when coming within 2.4km and it's a recipe for disaster.
Last night I launched an Apollo-style lander to the Mun with a rover on its side (as an aside, it's really tough packing those things without robotics, which I hope comes back in the future). I landed near an intersection of 3 biomes to expedite science collection. One of my rover trips led me about 5km from my craft. On my return journey, I got a notification that "combined-xx" was on a crashing trajectory, which I ignored because I had no idea which ship "combined-xx" was.
Then I get back to my ship only to find it... completely missing. Like someone stole it. All that was left was my flag and the stack separator I used for detaching my rover. I assume that was the notification I got -- that when my ship loaded in, it jumped or glitched through terrain (another annoying bug). After a minute of just staring, I used the cheat menu for the first time to teleport my kerbals to my CSM and called it a night.
The thing that always stopped me from doing bases in KSP 1 was the jumps when they would load, and now we're getting the same thing in KSP2. Craft jumping on loading, landing legs/wheels clipping into the ground, and the combination of those causing wild physics glitches. I know there's a future a new terrain system coming eventually -- I hope part of that development fixes these issues. The 2.4km load issue is especially galling, and basically makes doing long-range rover exploration a complete gamble.