Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 11 | CPU: AMD Ryzen 5900HX | GPU: GeForce RTX3080 | RAM: 16gb
Issue:
When you have any type of wheel inside of a cargo bay, when decoupled the wheels do not seem to have physics collisions with the cargo bay. There is no friction for them to drive on or off and just stay stuck in place.
After a bit of testing it seems like the steering parts of the wheel objects will collide with the interior of the cargo bay but the actual wheels (tires) do not see them as a valid physics object.
Correct Behavior: The wheels should interact with the interior of the cargo bay to allow a rover to drive on and off via a cargo ramp.
How To reproduce:
Place a docking port and any wheeled rover vehicle inside a cargo bay, when undocked the rover will clip through the bottom of the cargo bay unable to move on its wheels.
Tested these cargo bays:
Mk3 CGR-LRG
Mk3 CGR-R
CBL500
Wheels Tested:
LY-10
RoveMax S2
RoveMax M1
RoveMax TR-2L
RoveMax TR4
Probably an issue with the other cargo bays as well.
Included Attachments:
KSP2WheelsW-Cargo.zip