Reported Version: v0.2.1 (latest) | Mods: none | Can replicate without mods? Yes
OS: Windows 10 Home | CPU: AMD Ryzen 7 3700X 8-Core 3.6 GHz | GPU: 8 GB Radeon RX570 | RAM: 16 GB DDR4
I have experienced this with enough regularity that it feels like it may be a bug rather than a "one-off glitch" type error.
Sorry if this has been previously reported (I couldn't find a current report on the forum)
When switching to a craft in orbit from the Tracking Station (I haven't tested it with craft-to-craft switching). The craft sometimes receives what I can only describe as a "bump". As the craft is loaded it will start to tumble (sometimes violently) and it's velocity has changed; sometimes this is low as 10m/s but it can be as high as 100m/s.
Ordinarily this isn't too much of an issue, but around the lower size bodies it becomes problematic. Around Minmus (on the high end of this scale) it could put the craft on an impact trajectory that would crash within half an orbit, around Gilly it could put the craft on a trajectory that would throw it out of the SOI. Both of these cases have been experienced.
It seems most noticeable on very low orbits eg. Minmus ~7.5km, eccentricity less than 0.2
Different mass and part count crafts - standard attachment of parts (no part clipping)
At the moment I work around it and include extra fuel budget for when it eventually happens but I feel this is preventing "stripped-out, zero margin" type vessels that I like to build; "max 10 tons to Duna and back" type craft.
PS. I only picked up playing this recently (after buying it on release) as the recent optimisations have given respectable fps figures on my setup - well done on this!
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