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Everything posted by MiraZaWitch
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@SheepDog2142 will work on it as soon as I can.
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@diffie wow, worked like a charm. I should've checked what other mods had in place. (This is why this is my first mod, learning the ropes of KSP modding). Thanks for this! I will get the update out when I can and when I fix a few bugs; busy schedule.
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@SheepDog2142 I will look into it and update if I find a fix or not. @UnanimousCoward nope no conflicts with that! I actually use that mod and tested to ensure it works with it! I will update the description to inform others that it is compatible.
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@SheepDog2142 and anyone else who was expecting a RSS compatible version: I apologize for raising expectations. I did attempt to work on an RSS compatible update for the last few days but couldn't seem to find a fix to an issue I was coming across. I assumed that the RSS would work like Stock and JNSQ where the space center would retain the new looks but be in a different location, instead it just doesn't seem to appear. I assumed that all I would need to work on would be the coloring of each structure/road/object tile; however I was wrong. It is unlikely I will work on an RSS and other solar systems compatible update. If I can find a fix I will implement it; however, there is no guarantee as I do modding as just a hobby and am not always active. For now I will put the RSS and other system compatible update aside until I get everything else worked on. Again, I do apologize
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@The_Joe There is a way to remove the other things located at the KSC from Kerbinside. Youll have to use the Kerbal Konstructs Placement menu which can be opened by pressing 'Ctrl + K'. Youll have to select each part to then determine what is what. Once the part you found is part of Kerbinside, then you can delete the Konstructs.
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@MartyrKomplx there is a feature with Kerbal Konstructs that allows you to purchase runways and other things via the kerbal konstructs menu in career mode. However, KSC Enhanced was meant for Science mode or Sandbox (or late game career mode) since it looks rather odd with the other buildings at level 1
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@feral_fenrir honestly fair, if I can find a way to hide that I will because I can see that! No problem! Here's hoping I can revamp it here very soon!
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@feral_fenrir you don't have to worry about the error. Module manager just checks if you have JNSQ or JNSQ with Deferred rendering to ensure the grass matches color and if you don't the error will appear. It should not prevent launching in stock, but if it was let me know. This mod is me understanding the KSP mod making experience so I may have missed something in module manager.
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Lol, I love it, I might also look to that reddit post for little additions/fixes that some may point out
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@Clayel eventually yep! Waiting for something before I do so but should be compatible the next time I update the mod.
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@JonnyOThan Thanks! @MYKori_Rosales perfect! Again, any issues let me know! I have plans to revise it here soonish!
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Hi @JonnyOThan, I apologize about the confusion. This looks good to me! Thanks!
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I messed around a bit and could not find any conflict with parallax that would prevent the KSC from spawning. Could you DM me so we can solve it that way?
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I shall dink around with it and if I come across anything will attempt a fix. Maybe there is an incompatibility somewhere that I missed
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Dang, I was trying to avoid interference with parallax as best as I could. Any specific location that was affected? Stock Kerbin? Let me know! I can try to fix it or update it in any way!
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Damn, good eye. I did not realize I messed that up, lol.
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KSC Enhanced is a simple upgrade to the Kerbal Space Center! The Kerbal Space Center always felt barren and small, the KSC Extended mod is great but was too big for my liking, however I had no reason to remake/enhance the KSC. However, due to the sad news about KSP 2 I decided it would be a good idea to make a more enhanced KSC that felt somewhat like the KSC in KSP2 but wasn't an exact replica. This is where my mod/addition to the game KSC Enhanced comes into play. This mod adds a few structures, a new runway, and a few more launchpads. This mod was meant for Sandbox or Science mode, however still works with career mode, just looks odd (might change later). Additionally, the mod will get extensions when I feel like implementing them Features Include: - Two New Launchpads - An Extra Runway - Must Purchase Runways / Launchpads in Career Mode - Seemingly Occupied Look Requirements: - Kerbal Konstructs - Omega's Stockalike Structures - Tundra's Space Center - Module Manager Compatible Mods - Blackrack's Deferred Rendering - JNSQ - Research Bodies (This mod implements its own structure, KSC Enhanced works with it). Conflictions: - Other KSC Replacers/Additions - RSS (Real Solar System) {Unknown reason, can't fix right now} Bugs: - Bumpy roads/terrain (This is due to the positioning tool Kerbal Konstructs uses, its not 100% precise; however, do report large bumps or floating/clipping parts) - Secondary runway discoloration (This is only at the end of the runway. This is more noticeable in JNSQ and/or with Deferred Rendering. No known fix yet) Plans: - Improving Taxi-ways. Current taxi-ways are made with enlarged roads, looks kinda weird. - Decoration. (Trees, vehicles, etc). Installation: Space Dock - - - - - - - - - - - - - - - Feel free to report issues! Suggestions/ideas are welcome! I will consider implementing them if provided. Modder's Note: Modding for me is a major hobby. I upload mods if I believe others would like said mods. I take in suggestions and work on the mods, but never have solid update dates/times. I typically update when I can and if there are issues I will inform the userbase. Otherwise, thanks for installing/supporting this mod. License: KSC Enhanced is provided under the MIT license. Images:
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I literally just created my account to say thank you and great job! I will be keeping an eye on updates! I was literally search for the past 2 days for a mod that would work with the Volumetrics and this is now popping up in searches!
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- volumetric clouds
- scatterer
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