Jump to content

Hadlock

Members
  • Posts

    60
  • Joined

  • Last visited

Reputation

1 Neutral

Contact Methods

Profile Information

  • About me
    Rocketry Enthusiast
  1. Oh hey, neat! You're still using my idea of the "TI-83 graphing calculator duct taped to the side" idea as the default model, and my tutorial is in the OP! Cool! Cheers
  2. What's next? An opt-out mod that will mine bitcoins and send them back to the mod author while you're in time acceleration? Opt-out is always bad for the user, this is a terrible policy. Please stop destroying the mod community of KSP, this is a bad idea.
  3. for those of you born after 1989 or so (C&H ended when I was in 4th grade) https://www.google.com/search?q=calvin+and+hobbes+cardboard+box http://calvinandhobbes.wikia.com/wiki/Cardboard_box
  4. OP is missing a screenshot of Jeb eating paint chips, please fix this ASAP. (Don't eat paint chips IRL, even if you're doing a cosplay)
  5. If that idea would work, then you could slap an engine model on the bottom and now you've got procedural tanks AND engines that don't stretch out of proportion. Boom. Mind blown. So I am running in to this problem on the 4m tanks - the textures aren't aligned very well. This is with "Angle Snap" (c key) turned on, the struts should line up with the bolts, but they're off by ~5 degrees. If I l connect with struts bolts from a stock part and bolts from a procedural part, it will create torque and start to spin my rocket, slowly at first but after 4500m/s of Delta V it's pretty fast! Sperg level... rising...
  6. A jet fuselage pattern would be fantastic. The worst part of spaceplanes is that the fuel causes the center of gravity to change over time as the tanks deplete. Thanks for doing this, this is way overdue. I can't wait to see one or two more texture options in the future.
  7. This is great, do you have an SVG version that's resolution independent?
  8. Is anyone working on procedural fuel tanks yet? A simple set of 1m and 2.5m tanks would make this game a lot more interesting. 1m and 2.5m jet fuel and jet fuselages would be interesting as well.
  9. Hopefully a new version of Part Tools soon! My spaceplane is kind of lame without an interior cockpit!
  10. Hadlock Cargo Corp is moving in to the upper stage kicker motor business. Here's an early prototype of a Centaur upper stage. It's loosely balanced against two 1 meter engines pushing one large (3200L) and one small (1600L) tank. The Centaur is a specially designed 5000L fuel tank with two mounting points on the bottom for 1 meter size engines. To accompany it, it has a specialized 2-to-1 decoupler. I've also included a .craft file. The Centaur has a long history of pushing sattelites such as weather and communications, spy sattelites such as the Hexagon and Keyhold sattelites, and also planetary probes like the Hyugens-Cassini probe currently orbiting Saturn and the Curiosity rover currently on Mars. NASA has been using the Centaur upper stage for almost 50 years, and I was sad to see nobody had recreated this legendary rocket yet. http://en.wikipedia.org/wiki/Centaur_(rocket_stage) Note: due to the engines being arranged linearly instead of radially, the rocket is stronger in some directions and weaker in others. I recommend rotating 90 degrees immediately after liftoff to spread the bending load of the gravity turn over both engines, rather than just one. http://nearlydeaf.com/files/Centaur.zip
  11. Yeah the problem with Duna is that not only does it have the SMALLEST sphere or influence of all the planets (smaller than some moons, even) but it's eccentricity is something like 0.3 AU. Good luck landing on it.
  12. If you're having trouble with the Interplanetary Calculator, you might want to check out the, uh, "competing" Protractor mod. He mad some major GUI overhauls and it now supports not only the planets, but also the moons (and any other future bodies) in the game: http://kerbalspaceprogram.com/forum/showthread.php/21544-Plugin-Part-17-Protractor-Planetary-Lunar-Rendezvous-Mod
  13. Between the ability to burn for mun orbits in the various planetary systems and the new minimize button, this is right up there with Mechjeb in terms of "Absolute, must have swiss army knives of the KSP universe". Don't leave home without the Protractor - Planetary/Lunar Rendezvous Mod. For everything else, there's eyeballin' it.
  14. I have been using this plugin since 1.0 and I have to say it is FAR superior to InterPlanetaryTransfer-Calculator. Not to mention, the model is much better! A TI-83 held on with duct tape? Can I get an Amen for that stroke of genius? GUI is also head and shoulders better, if you're in to the whole functionality part of it.
  15. Would it be possible to get detailed height data around the Mun\'s equator please? I\'m, uh, attempting something, and this would help me out dramatically so I don\'t smash in to the surface. edit: simply the lat/long coordinates of the highest point on the Mun would suffice, as well
×
×
  • Create New...