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Royale37

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Everything posted by Royale37

  1. For me, it was my childhood obsession with KSP that got me into rockets haha.
  2. I am having the exact same issue, but only in orbit of the Mun on the dark side. I posted a similar question before you but no responses so far.
  3. Knowing that, is there a limit?
  4. Welcome to the forum! I found this one online. I don't know if it's good as I have never used it, but it looks like what you're looking for. I think you still have to place individual tiles, but it looks like there are bigger tiles so you can keep part count down.
  5. Yours vs. mine: ] It's clear that I need more practice.
  6. Correct, no dropping stages.
  7. More suggestions: - make a newtons cradle out of asteroids - circumnavigate every planet - get as far away from Kerbol as possible - see how many tons you can get to orbit in one launch
  8. I also had this problem, but I can't remember for the life of me how I solved it! Sorry, I'll get back to you if I remember!
  9. Hi, I have been experiencing a weird glitch on the dark side of the Mun - here's a picture: Sorry it's hard to see, but it would only happen on the dark side. You can see the Mun on the left, and a dark "curtain" covering part of my craft on the right. My visual mods are: Astronomers Visual Pack (8k textures) Parallax 2.0 Thanks!
  10. I tested a plane mounted on a rocket in my early career save. Worked fine till landing. But we don't need to talk about that. Jeb survived, that's all I'll say.
  11. Question: If I were to launch an SSTO from the runway at the KSC, would there be a theoretical limit to how much delta-v it could have? I'm talking completely stock, and on the most efficient flight path.
  12. Hello, I have installed TAC life support and Planetside Exploration Technologies via CKAN, but the hydroponics module doesn't seem to be growing food. The part in question is the "PT M100G Hydroponics Module." I have put scientists in the module, and clicked "Grow Vegetables," but food diminishes over time and it isn't replaced with fresh food from the greenhouse. Am I missing something? Does it take time to grow food? Do I need additional resources? The hydroponics module says that it is "Operational." TACLS is compatible with PET, by the way. Thanks!
  13. Solved it - it was from a mod called launchpad 39-b that I didn't install. Deleted it and everything works fine.
  14. Are you talking about solar panels from the stock game, from a mod, or both?
  15. Forgot to put this in the above post, but... Landed the boosters from the above post near the KSC to earn back some funds. Sorry for the double post!
  16. Continuing from last time. . . Today in KSP I did two minor missions: Manned flyby of Duna for extra science and 3rd landing on the Mun also for extra science. I also started the New Possibilities Space Station in an orbit around Kerbin at about 80Km. Today I launched the core, fuel tanks, hydroponics module, hab module, snacks containers, and SSTO docking port. Here's the station so far: After launching the station core, I also launched the tug. Here's the process: The assembly consisted of three separate launches. Each one cost me about 45,000 funds. Rendezvous-ing?: The tug grabs the modules: Docking: I repeated this painful process 3 or 4 times until the station looked like this: Once the I send up the final modules (science and solar arrays) I will crew it and fill the big tank with fuel. Now I have to do a ton of contracts to regain the funds wasted on this heap of junk really cool space station.
  17. Thanks for the suggestion Didn't realize bc I have my brightness turned up so I could see the ship.
  18. Continuing from last time. . . Before leaving the Mun, Bob wants to anyalyze some rocks. He then climbs back into the ship. Goodbye, Mun! Staging Hot re-entry! Parachuting down. Home safe and sound! In total, we earned 277 science!
  19. I 100% agree with this, couldn't have said it better. I haven't been with KSP since the beginning, but the game and community are truly special. If it dies I will be very sad.
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