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KSP2 Release Notes
Posts posted by Royale37
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Choose a planet and find all easter eggs!
Good luck!
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7 hours ago, PT said:
Airplane parts are Mark IV parts from https://spacedock.info/mod/809/Mark IV Spaceplane System with mix of parts from other Nertea's mods, and a sprinkle of DMagic science parts.
Fuel section is from some non-stock big rockets, also Near Future stuff I believe, as MkIV tanks have heck lot of more dry mass than rocket parts (but can hold fuel and monoprop in single part, which is convenient).
All of Nertea stuff has its place in Community Tech Tree, as they share author if I am not mistaken.
Thanks - I will grab this right away!
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So today in KSP1, I landed my second manned mission to the Mun (on this save) with 3 Kerbals. (The first landing was just Jeb grabbing some extra science.) Here is the craft I used, called new Possibilities I.
It's not pretty, but It'll get the crew where they need to go. I wasn't able to do an Apollo style mission due to my craft being too heavy for the launchpad, but this is fine.
There are 2 purposes for the mission:
1. Gain new science on the Mun.
2. Find out what happened to the unmanned New Possibilities lander after it lost communication with the KSC.
Here is New Possibilities I going into LKO:
Lifting off the launchpad at KSC.
Jeb:"Hey, I can see my house from up here!"
Getting ready to stage.
Staging!
Adjusting orbit.
Munar Insertion burn.
Mun landing point - we didn't have enough supplies to land at the previous lander's landing zone.
Landing
Touchdown!
Jeb and Val take a photo (bill stayed on the ship)
Return and reentry tomorrow!
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Yes, but you are forgetting - KSP is not a "next gen game" - it's a game started by one dev back in 2011, and back then it was cutting edge. It's over a decade old, being kept alive by modders.
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I have a gaming PC with Radeon RX 6650XT, but I started playing on a laptop from 2018 with the worst 2-core that intel makes and integrated graphics. I had to run the game on 800x600p, worst settings and no mods. Still it sounded like a whiplash jet engine.
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PT, for the Baguette, what parts mod is the cockpit and cargo bay from? Also is the mod compatible with CTT?
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I am experiencing weird glowing areas and a mysterious launch pad beside the KSC. Any ideas?
If anyone replies I can give them my modlist.
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When I looked it up it appeared to be configured for RP-1.
I did a fresh install with express, and it did not solve the issue. I played for a while without the parts, but I found RP-1 to be too hard, so I'm back to playing in the stock system for now.
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Thanks, I think I'll try some of those once my current career save progresses a little bit farther. Thanks again for all the help!
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Yes but where do I find the challenge? The forums? Do I need to give someone photo evidence and they'll give me the badge?
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Also, how do you get the circumnavigation badges etc.?
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Got it, thanks!
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Hello,
I am new to the forums and I have seen that some people have quotes or similar things below their posts.
Is that something they can just put down there whenever they want or do you have to unlock it somehow? Sorry if I'm being stupid or if I'm missing something obvious.
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Why does your "crappy plane" have so many fuel struts?
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Use the thermometer science part and turn on temp display lol.
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I would make Moho closer to Kerbol, make it tidally locked, make the light side lava-hot. I would also add another ice/gas giant after Eeloo. Also an asteroid belt in the orbit of Dres and give it a ring like in KSP2.
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What life support mod(s) should I get for RP-1? CKAN doesn't seem to want to let me download USI or TAC life support.
Sorry if this is in the wrong place.
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I made a nuclear ICBM in RSS
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I enjoy launching green space frogs into planets at high speeds.
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Hello,
I have heavily modded ksp through CKAN, with RSS/RO/RP-1 and lots of other mods. One of the mods I installed is Tundra Exploration, which is supposed to add Space-X style parts. This is my first time playing RSS, so I decided to try sandbox just to learn how to use the new parts before I commit to a career game. The problem is, the parts won't show up in the categories in the VAB or SPH. If I press the arrow to enter advanced mode, I see a category called "Tundra Exploration," but if I click on it there are no parts. Additionally, there are no robotics parts from the breaking ground DLC, which I own, under the robotics category.
One thing that may be important to note is that Sigma Binary was installed as a dependency of one of the mods (I don't know which) but when I launched KSP it gave me an error saying that Sigma Binary needed some Kopernicus.Components thing to be able to work. I couldn't find anything named that on CKAN. Also, if I ignored that, RSS wouldn't load, with Kopernicus saying that it failed to load the custom planets because of an exception in the loading process. After scrolling on the forums for a long time, I just deleted Sigma Binary and both issues went away.
Are the parts supposed to not show up, the robotics parts at least? Are they not showing up because Sigma Binary was a dependancy? This makes me question if parts from my other mods are not showing up.
I am not very experienced with this stuff, so any help is appreciated.
Thanks!
Please, give the community KSP1's source code
in KSP1 Suggestions & Development Discussion
Posted
I 100% agree with this, couldn't have said it better. I haven't been with KSP since the beginning, but the game and community are truly special. If it dies I will be very sad.