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Royale37

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Everything posted by Royale37

  1. Hi, I have been experiencing a weird glitch on the dark side of the Mun - here's a picture: Sorry it's hard to see, but it would only happen on the dark side. You can see the Mun on the left, and a dark "curtain" covering part of my craft on the right. My visual mods are: Astronomers Visual Pack (8k textures) Parallax 2.0 Thanks!
  2. I tested a plane mounted on a rocket in my early career save. Worked fine till landing. But we don't need to talk about that. Jeb survived, that's all I'll say.
  3. Question: If I were to launch an SSTO from the runway at the KSC, would there be a theoretical limit to how much delta-v it could have? I'm talking completely stock, and on the most efficient flight path.
  4. Hello, I have installed TAC life support and Planetside Exploration Technologies via CKAN, but the hydroponics module doesn't seem to be growing food. The part in question is the "PT M100G Hydroponics Module." I have put scientists in the module, and clicked "Grow Vegetables," but food diminishes over time and it isn't replaced with fresh food from the greenhouse. Am I missing something? Does it take time to grow food? Do I need additional resources? The hydroponics module says that it is "Operational." TACLS is compatible with PET, by the way. Thanks!
  5. Solved it - it was from a mod called launchpad 39-b that I didn't install. Deleted it and everything works fine.
  6. Are you talking about solar panels from the stock game, from a mod, or both?
  7. Forgot to put this in the above post, but... Landed the boosters from the above post near the KSC to earn back some funds. Sorry for the double post!
  8. Continuing from last time. . . Today in KSP I did two minor missions: Manned flyby of Duna for extra science and 3rd landing on the Mun also for extra science. I also started the New Possibilities Space Station in an orbit around Kerbin at about 80Km. Today I launched the core, fuel tanks, hydroponics module, hab module, snacks containers, and SSTO docking port. Here's the station so far: After launching the station core, I also launched the tug. Here's the process: The assembly consisted of three separate launches. Each one cost me about 45,000 funds. Rendezvous-ing?: The tug grabs the modules: Docking: I repeated this painful process 3 or 4 times until the station looked like this: Once the I send up the final modules (science and solar arrays) I will crew it and fill the big tank with fuel. Now I have to do a ton of contracts to regain the funds wasted on this heap of junk really cool space station.
  9. Thanks for the suggestion Didn't realize bc I have my brightness turned up so I could see the ship.
  10. Continuing from last time. . . Before leaving the Mun, Bob wants to anyalyze some rocks. He then climbs back into the ship. Goodbye, Mun! Staging Hot re-entry! Parachuting down. Home safe and sound! In total, we earned 277 science!
  11. I 100% agree with this, couldn't have said it better. I haven't been with KSP since the beginning, but the game and community are truly special. If it dies I will be very sad.
  12. So today in KSP1, I landed my second manned mission to the Mun (on this save) with 3 Kerbals. (The first landing was just Jeb grabbing some extra science.) Here is the craft I used, called new Possibilities I. It's not pretty, but It'll get the crew where they need to go. I wasn't able to do an Apollo style mission due to my craft being too heavy for the launchpad, but this is fine. There are 2 purposes for the mission: 1. Gain new science on the Mun. 2. Find out what happened to the unmanned New Possibilities lander after it lost communication with the KSC. Here is New Possibilities I going into LKO: Lifting off the launchpad at KSC. Jeb:"Hey, I can see my house from up here!" Getting ready to stage. Staging! Adjusting orbit. Munar Insertion burn. Mun landing point - we didn't have enough supplies to land at the previous lander's landing zone. Landing Touchdown! Jeb and Val take a photo (bill stayed on the ship) Return and reentry tomorrow!
  13. Yes, but you are forgetting - KSP is not a "next gen game" - it's a game started by one dev back in 2011, and back then it was cutting edge. It's over a decade old, being kept alive by modders.
  14. I have a gaming PC with Radeon RX 6650XT, but I started playing on a laptop from 2018 with the worst 2-core that intel makes and integrated graphics. I had to run the game on 800x600p, worst settings and no mods. Still it sounded like a whiplash jet engine.
  15. PT, for the Baguette, what parts mod is the cockpit and cargo bay from? Also is the mod compatible with CTT?
  16. I am experiencing weird glowing areas and a mysterious launch pad beside the KSC. Any ideas? https://imgur.com/cGbJ7V8 If anyone replies I can give them my modlist.
  17. When I looked it up it appeared to be configured for RP-1. I did a fresh install with express, and it did not solve the issue. I played for a while without the parts, but I found RP-1 to be too hard, so I'm back to playing in the stock system for now.
  18. Thanks, I think I'll try some of those once my current career save progresses a little bit farther. Thanks again for all the help!
  19. Yes but where do I find the challenge? The forums? Do I need to give someone photo evidence and they'll give me the badge?
  20. Hello, I am new to the forums and I have seen that some people have quotes or similar things below their posts. Is that something they can just put down there whenever they want or do you have to unlock it somehow? Sorry if I'm being stupid or if I'm missing something obvious.
  21. Why does your "crappy plane" have so many fuel struts?
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