Hi Everyone,
I'm looking for a steer on an issue that I've been experiencing, which may or may not be due to KCT, but definitely makes KCT go haywire.
I have a new run with Kerbalism and KCT as the base Mods, sure I have others, Eve, Docking Port Alignment, parts mods etc.
I also installed Stage Recovery and Scrap Yard as recommended for KCT.
First issue which is just annoying: Build Time of Merged vehicles
Lets say I design a lifter and payload - Build Time 11 days 3 hrs
I split and build lifter in VAB - Build Time 6 days 2 hrs, and the payload in SPH - Build Time 6 days 2 hrs
So far so good
I then go to merge the two vehicles... sometimes
Merged vehicle takes 30 mins to complete
Merged vehicle takes 1 day 2 hrs to complete
Merged vehicle takes 6 days 3 hrs to complete
I find no regular cause for the build time variance, ie not specific to lifter vs payload merged to the other.
Second very similar issue, also just annoying: Build time with no edit
Sometimes I remind myself of a vehicle's components by selecting edit vehicle
Usually, looking at the ship: completion remains at 100%, build time 0
Sometimes, looking at the ship: completion drops to around 80%, build time a day or more
Once or twice, looking at the ship: completion changes to below 50%, build time significant amount of construction time
again, I find no regular cause, sometimes it's the same vehicle almost every time I look, sometimes cancelling and immediately editing it's fine
Third issue, this one is game breaking!!!
I have a 10T reusable Lifter, and I have a 6.5T Payload
I launch combined vehicle, Lifter gets to LKO, deploys Payload for mission
Lifter Returns and is recovered to VAB, eventually Payload returns and is also recovered to VAB
I refuel, merge same Lifter and Payload together for 2nd launch
(I discover later that Now DV shows as ~1/2 previous)
I launch, Lifter doesn't even make sub-orbital, Payload burns more than 1/2 fuel to achieve KEO
Comparing both vehicle scripts from different saves, they appear nearly identical, BP etc.
I don't get it, but it makes reusable vehicles (one of the draws of KCT) unworkable
Has anyone else come across these, or have any idea how to diagnose/fix?