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Jamesy

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  1. Hi Everyone, I'm looking for a steer on an issue that I've been experiencing, which may or may not be due to KCT, but definitely makes KCT go haywire. I have a new run with Kerbalism and KCT as the base Mods, sure I have others, Eve, Docking Port Alignment, parts mods etc. I also installed Stage Recovery and Scrap Yard as recommended for KCT. First issue which is just annoying: Build Time of Merged vehicles Lets say I design a lifter and payload - Build Time 11 days 3 hrs I split and build lifter in VAB - Build Time 6 days 2 hrs, and the payload in SPH - Build Time 6 days 2 hrs So far so good I then go to merge the two vehicles... sometimes Merged vehicle takes 30 mins to complete Merged vehicle takes 1 day 2 hrs to complete Merged vehicle takes 6 days 3 hrs to complete I find no regular cause for the build time variance, ie not specific to lifter vs payload merged to the other. Second very similar issue, also just annoying: Build time with no edit Sometimes I remind myself of a vehicle's components by selecting edit vehicle Usually, looking at the ship: completion remains at 100%, build time 0 Sometimes, looking at the ship: completion drops to around 80%, build time a day or more Once or twice, looking at the ship: completion changes to below 50%, build time significant amount of construction time again, I find no regular cause, sometimes it's the same vehicle almost every time I look, sometimes cancelling and immediately editing it's fine Third issue, this one is game breaking!!! I have a 10T reusable Lifter, and I have a 6.5T Payload I launch combined vehicle, Lifter gets to LKO, deploys Payload for mission Lifter Returns and is recovered to VAB, eventually Payload returns and is also recovered to VAB I refuel, merge same Lifter and Payload together for 2nd launch (I discover later that Now DV shows as ~1/2 previous) I launch, Lifter doesn't even make sub-orbital, Payload burns more than 1/2 fuel to achieve KEO Comparing both vehicle scripts from different saves, they appear nearly identical, BP etc. I don't get it, but it makes reusable vehicles (one of the draws of KCT) unworkable Has anyone else come across these, or have any idea how to diagnose/fix?
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