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Cryphonus

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Everything posted by Cryphonus

  1. I really want to see this done with an altitude limitation of 12k. I have been trying that for a while now.
  2. Well thats good news, because I never tested it with the current version and just noticed your post today. You are welcome to use this, but i think after my plugin there were 2 more attempts at a GPWS addon and is getting constantly updated. I however feel like this addon is developed enough I will maintain this as long as i can for future releases of the game.
  3. I have a strange problem with my mechjeb. I decided to start my carreer mode from scratch and created a new save. My mechjeb is quite limited, i can only see vessel info, orbital info and some other buttons. There is no ascent guidance no landing autopilot there is nothing that uses automation. When i leave my landing autopilot window on from the sandbox carreer i can use it in the carreer mode but when i close the window i can't open it again because it just doesn't show up in the GUI. Here are some facts: - I changed nothing about mechjeb and it functions normal in my other savegames, it doesn't function in my newest savegames. - I set the requiredtech to "start" long ago so its not related with that. - As i said, GUI is partially there containing only information buttons such as orbital info Delta-V stats and vessel info, rest of the buttons are not there. What is wrong? -
  4. I did transmit the data but only a small portion of it. Yet i believe transmitted data about a goo in high orbit would give me more than 0.3 science (that was the first time i did such an experiment).
  5. But why? They closed automatically when i time warped? This doesnt even make sense.
  6. All 3 canisters were intact. But I noticed that their shells were closed and that happened automatically when i time warped.
  7. I launched a mission to high kerbin orbit carrying 3 goo canisters, while at the apoapsis i observed the goo canisters, generated a crew report and generated an EVA report. I proceeded to land after this and recovered the vehicle. Total science gain = 0.3 and that is only for recovery, WHY?. It was the first time i have been to high kerbin orbit all experiments were the first ones carried out in that environment.
  8. Utilization of your CPU can be deceiving because of a couple of things. It is mentioned here in these forums a lot that Unity is using only one core at a time, so we can say that the game uses only 1 of your cores. This doesn't have to mean that you should see %100 utilization on 1 core and %10 on other cores. Load can be equally balanced by the scheduler, a single threaded application means that all applications whether they are independant or not, executed sequentially. So your CPU has to compute everything in the SEQUENTIAL order on any of your CORES. Multithreaded applications are different and workload will be distributed among all other cores and INDEPENDANT computations will be running on any of your cores in ANY ORDER, because independancy guarantees that the order of computations will not cause a different result every time aka a race condition. So it doesn't matter if you see %80 or %60 or %10 on your core, your core has a certain frequency and computations have to be done sequentially. This can happen in any of your cores.
  9. You explained this so much better than me! OP if you want to generate this graph without the elevation errors you should generate them from a static elevation map. Or you can try to stop the planets rotation....
  10. Flatlines are a bit weird i agree. Even though you are getting the data for a single degree, there should be altitude elevations for every inclination on a planet as long as they are not totally flat, this is true for calculating maximum altitude too. Say you have a maximum altitude of 4000 meters at 45 degree inclination. What are the odds that 4000 is again the maximum altitude at 55 degree inclination? I think you made a mistake and assumed that the planet is motionless while you are orbiting at a non-zero inclination.
  11. Updated to v1.2. Fixed weird doppler effect and added more sounds. Altitude now adjusted to the radar altitude not sea-level altitude. Thanks to ivantehfennec for bringing me the solution for the sounds!.
  12. I noticed that too and i have no idea, i am simply loading the file and play it over unity. I will try to find the solution for that.
  13. Updated to v1.1. Enjoy! I will be adding more when i have the chance.
  14. Somehow i didnt receive a notification about the replies here. Since IvanTehFennec (thanks again!) gave me some quality sounds i will try to replace them with the current one and implement other sounds "soon"
  15. Just put a rock on your keyboard pressing "w" and chat about things, browse reddit etc.
  16. I am not so good with part modelling, i need someone to tutor me probably, never modeled a part before. I agree with you about the lack of landing gears maybe devs will add another one with 0.22 who knows.
  17. It does the change automatically when you copy the folders in the .zip file, thats all you have to do!!
  18. Outdated video: Scott Manley video starting from 1.45 (HUD display is not my MOD!!!!) ************************************************** ************************************************** ***** Just like commercial airliners your spaceplanes will have GPWS installed in your landing gear!! Yes you heard right, right into your landing gear! This mod basically adds GPWS and uses the default landing gear. This will add a couple of warning sounds if you are losing altitude rapidly and have a chance to crash into the terrain. The warning sound is probably something you are familiar with! "WHOOP WHOOP PULL UP!!". Mod will also announce altitudes during a landing starting from 1000 to 10 meters. ************************************************** ************************************************** **************************** Installation: Simply extract the ModuleManager.dll and GPWS folder to your KSP_Win/GameData folder. Thanks to Athlonic for the help. Checkout his plugin in here: http://forum.kerbalspaceprogram.com/showthread.php/42859-0-21-1-Athlonic-Electronics-LCD-Launch-CountDown-%28Audio-Onscreen%29 Thanks to IvanTehFennec for the sound files! No additional parts needed thanks to the excellent "ModuleManager" plugin (included) from Ialdabaoth. ( credits and updates here : http://forum.kerbalspaceprogram.com/...-modding-needs ) ************************************************** ************************************************** **************************** How to use: Just try to crash. You will hear the sound of the system warning you to pull up. You don't have to listen the advice! ************************************************** ************************************************** **************************** Change Log v1.0 *Initial Release v1.1 *Changed "WHOOP WHOOP PULL UP" sound *Added altitude announcements for 1000 500 and 100 - As these are for landings and approaches you should be descending to hear these announcements. *Added "TOO LOW TERRAIN" (If you go too fast on the runway this warning will be announced i will fix this soon) v1.2 *Added 50 40 30 20 10 altitude announcements (be gentle at the runway approach, dont try to land like a rock falling from the sky) *fixed weird doppler effects Enjoy! Upcoming Features: ALL GPWS sounds. ************************************************** ************************************************** **************************** Download Link: http://kerbalspaceprogram.com/gpws-for-jetsplanes/ OR: https://www.dropbox.com/s/4qyseolk95upy1j/GPWSv1.2.zip Source: https://www.dropbox.com/s/w1nhm9ixoxhqerm/Class1.cs ************************************************** ************************************************** **************************** http://creativecommons.org/licenses/by-nc-sa/3.0/
  19. Thanks. Thats exactly what i did and it worked. If anyone is having the same trouble turns out there is a youtube guide here.
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