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GeorgesCleunay

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Everything posted by GeorgesCleunay

  1. @bobmarkusbob Oh ! How have I missed that... Thanks a ton for clearing the issue
  2. If like me you use TAC-LS and the new Fission Generators are not working in the background, I've uploaded a fixed DLL for BackgroundResources.dll (which is the route cause of this issue). You can find the file here : https://github.com/clumzy/REPOSoftTechKSPUtils/releases/tag/v0.1 And you must place it here : <Game Install>\GameData\REPOSoftTech\BackgroundResources\BackgroundResources.dll Tell me if it works for you
  3. Hello there, engine was Shikra (from CryoEngines Extension), and Bobcat from Stock/Restock (in my case) !
  4. I believe I managed to find what's not working in my game : when you load a quicksave, any already ignited engines will not produce a plume. If you reignite it, it will produce a plume again. Here's my KSP.log, it's a heavily modded game so if you believe it to be better, I can try and reproduce the bug in a clean game.
  5. Weird behaviour on my side, I have no plumes on my engines once I reload a quicksave, I just noticed this session after updating. Anyone else have this issue ? I'll reproduce it with a clean ksp.log file.
  6. Sorry it took some times, seems like the servers are down most of the time Here ya go : KSP.log
  7. Here you go, I kept the part where I enter Flight mode, I can already see some MASComponent errors : https://1drv.ms/u/s!AsuWyRMQnIINga5xfiYExh4Ng1K-zw?e=G6tB98
  8. I'm afraid the Proteus has issues for me too. No element is working (black screens, no lights, etc...) besides a computer screen on the right seat. What could I provide to help with this bug ?
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