Tris_The
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The log wont load but I presume its a similar issue to the other person im helping. sounds like the models fail to load and it instigates a crash. the other guys game wont load and is repeat calling for assets it already determined were not loaded. quick suggestion if you dont already use CKAN it auto installs the mods and denotes incompatibilities.
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I'm seeing repeating call exceptions at the end of the log recording Null values and missing files for Kopernicus and earlier it references damn all model assets missing Kerbal Konstructs, KerbinSide, Station parts. Did you use Ckan to install these by chance becuase there is no reason that I can immediately determine why it would do that, typically something not installed correctly but idk at this point. Its like its loaded all the config but none of the assets then tried to run.
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Broken Solar Panels
Tris_The replied to elryker's topic in KSP1 Technical Support (PC, modded installs)
I can confirm I've had no issues with NFS. Excuse me for downplaying the idea. Try grabbing the squad folder from gamedata in your steam instance and copy it to the sep instance it should have those dependencies in there. If not that try the KSP_x64_Data folder it contains data used for compiling the game in unity. As per Legal Definitions for Modding that is all protected information and uninvolved with the modding process. So if that dosent work and your having issues with stock solar panels that indicates a problem with internal game functionality that should not be interfered with in the modding process and your instance is corrupted in an undeterminable way. Given the majority of data is stored in RAM and is notorious for leaks some data can incidentally be resaved to disk in the wrong order or when its not supposed to, this can be expected. Pardon the long explanation I got a lot of rudimentary information to share. -
Broken Solar Panels
Tris_The replied to elryker's topic in KSP1 Technical Support (PC, modded installs)
Huh the only thing I can say is there's not even enough mods there to indicate a problem and these are all mainstream/common mods id suggest verifying the game data and or reinstall the game some core files my have corrupted. -
Game crashing on scene change.
Tris_The replied to Dante80's topic in KSP1 Technical Support (PC, modded installs)
Its the common memory leak. I'm trying to avoid saying its to many mods cause I have a similar roster but you might want to check into the install size of the mods you have installed and also see if there are any incompatibilities gone unnoticed. -
Strange Green Visual Glitch?
Tris_The replied to Tableflip's topic in KSP1 Technical Support (PC, modded installs)
any updates this has got me curious but I see nothing relevant to what your seeing there in the console that's bizarre. what mods do you have regarding post processing/graphics enhancements this looks like a, a... nvm I've got nothing. -
Tris_The started following Black Flickering Fragments On Ground Texture and Broken Solar Panels
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Broken Solar Panels
Tris_The replied to elryker's topic in KSP1 Technical Support (PC, modded installs)
Its a bit tricky to understand what's going on here without seeing what mods change your solar power generation system, NF parts specifically Solar and Kop would not effect this. If you use CKAN it can generate a mod list in the file tab, without any idea what you have I got nothing, It could simply be that you have multiple power generation changing and/or file changing mods that conflict i.e. say RO Power and TweakableEverything, (BTW idk what the issue is there I can only assume by the names that its overwriting stuff). Anyways all I can really say here is yep there gone. -
Not enough info kinda. Modlist? This looks similar to an issue I've experienced with scatterer but that issue is dealing with water refractions. the prime subject is defiantly Parallax. It might just be corrupted mod files or a unpacking issue id suggest trying to redownload and reinstall Scatterers Planet Textures cause those textures are fragging.
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Assorted issues with ALL Nertea mods
Tris_The replied to ETorres01's topic in KSP1 Technical Support (PC, modded installs)
CKAN is an Data manager used for modding and it runs on mac there is a .DMG file to run it. It would take care of the not so known compatibility issues. you can find it here https://github.com/KSP-CKAN/CKAN/releases -
Is this seriously all your here for. Your not contributing to this post and making an argument out of peoples communication issues disguising it as development talk. Please stop your not cool because of it and it doesn't solve the thing you clearly have a problem with, people that talk differently. I made a upset earlier about semantics for a really bare minimum case but seriously this is now the extreme excrements so I'm gunna say it screw off with the semantics YOUR arguing about what you most likely see as idk "Basic negativity" but there's constructive arguments being made. All your doing is making negative statements about what you see wrong based on (from what I can see) a basic surface level computer sciences understanding which I am guilty of to but you should hold yourself accountable if your gunna distinctly rat on peoples ability to talk to one another, and on a post specifically telling you not to do this. Anyways back to the discussion distractions aside if you are confused about the fundamentals of how computers operate or the history of coding and the difficulties involved and what hasn't change in over 13 years and how it applies to the programming of this game and its indie roots just ask someone. P.S. No Unity as a game engine does stem a portion of the issues its not a great engine.
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yea true... oh excrements that post sounds similar to something. Right to Repair anyone???
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That's what I was saying anyone who I guess better said, wants to work on the game is bound by law. There is sadly no easy definitive proof of any development plans involving KSP and Take Two outside of what was said by now defunct Hello Games, post Take Two doing their expansions, but even if their developer subsidiaries want to, Take Two still has to answer to 2k Games for funding which I forgot was the reason for Hello Games under Take two getting closed. Its "BIG FISH eat little fish" law Little oversight on my part just remembered that 2K caused most of the issues I struggle with flip flopping my responses sometimes, to many thoughts to organize at points. also wait is Hello Games the wrong company I was meaning intercept, names suck there's to many.
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OK ok yea, I was making some broad comparisons and generalizations in the points of getting someone to ACTUALLY explain why we cant do anything and now thank you Lisias for taking your time to break down the details seeing alot of this makes things more understandable. I've been trying to find one reason for these issues out side of laziness imposed as sarcastic backlash for over 5 to 6 or so years (plus not to mention the same with everything else in life for longer). So thank you for making it so anyone who needs this information, say people thinking of spending money on the game giving more money to take two, from digging through trash for an ounce of information. I've personally been thinking about buying the expansion packs but now knowing the affiliation F this I'm out I ain't buying that. People need to know this info especially so they can at least understand that this isn't fixable without boycotting TT I hope moderators pin this because if people are still posting to this sub-forum with it being called suggestions and development Clearly some false ideas are still being propagated like there are dozens of requests for additions to the game and no recognizable reason why not to ask so any pushback from users just seems like an endorsement for laziness rather a serious "fixable" problem with root code being systematically blocked by serious issues in business politics. I have no quarrels with anyone just weird to see secrecy in specific politics being the reason for of all things a video game having problems which I get it happens all the time just what the heck I'm gunna advocate a little for everyone and just say its wrong. And hey guess what that's a possible fix for the Instabilities I was testing for yes longer load times but its better than RAM death, Sadly its only on 1.7.2. Sadly Development was one time and is now dead it supposedly works but the app is ear(bad words).
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useless semantics anyone, ok and understood, sorry to get agitated what about not detracting from this by pointing out the obvious what about modding. Why is everyone so gun ho on acting like this issue doesn't mean anything lets brainstorm maybe I've been through hundreds of forum posts about the RAM issue and not a single one provides any intelligent thinking and comments just elaborate recreations of the phrase just get a better computer or use less mods, but you download one mod its got dependencies those dependencies have features that drastically improve the game but its only dependent on the RAM nothing else not storage space, not simulation, just RAM. I apologize for the Rant was getting liquided over reacting but modding I forgot to put a proper acknowledgment for modding in my statement about "what to do".
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