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MagicKarpson

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  1. Not sure if this is the right place for it but I keep getting this error upon trying to launch any vessel. [WRN 11:02:59.893] File 'C:/KSP (Modded)/KSP_x64_Data/../GameData/BeamedPowerStandalone/Settings.cfg' does not exist [EXC 11:02:59.896] NullReferenceException: Object reference not set to an instance of an object UniversalResourceTransfer.BackgroundProcessing.OnLoadVessel () (at <369aef9a959c42cdaac1db8c82752e18>:0) Vessel.Initialize (System.Boolean fromShipAssembly, System.Boolean preCreate, System.Boolean orbiting, System.Boolean setActiveVessel) (at <a1ca58b5ca7140639de29a81de5e3f32>:0) ShipConstruction.AssembleForLaunch (ShipConstruct ship, System.String landedAt, System.String displaylandedAt, System.String flagURL, Game sceneState, VesselCrewManifest crewManifest, System.Boolean fromShipAssembly, System.Boolean setActiveVessel, System.Boolean isLanded, System.Boolean preCreate, Orbit orbit, System.Boolean orbiting, System.Boolean isSplashed) (at <a1ca58b5ca7140639de29a81de5e3f32>:0) ShipConstruction.AssembleForLaunch (ShipConstruct ship, System.String landedAt, System.String displaylandedAt, System.String flagURL, Game sceneState, VesselCrewManifest crewManifest) (at <a1ca58b5ca7140639de29a81de5e3f32>:0) FlightDriver.setStartupNewVessel () (at <a1ca58b5ca7140639de29a81de5e3f32>:0) (wrapper dynamic-method) FlightDriver.FlightDriver.Start_Patch0(FlightDriver) UnityEngine.DebugLogHandler:LogException(Exception, Object) KSPe.Util.Log.UnityLogDecorator:UnityEngine.ILogHandler.LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
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