KspNoobUsernameTaken
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The Comprehensive Colony Communications Archive
KspNoobUsernameTaken replied to The Space Peacock's topic in KSP2 Discussion
Once the engine implements colonies, modders should be able to accelerate progress a lot. Making new parts and part modules is not a major challenge compared to extending the actual backbone of KSP 2. I think it would be good for Intercept to roll out a mostly-functional colony system with a few basic parts, then let the modders expand the part catalog to satisfy the playerbase. -
Do good construction mods even exist?
KspNoobUsernameTaken replied to Hadron27's topic in KSP1 Mods Discussions
@Hadron27 If you download simple construction and go to this file: GameData\SimpleConstruction\Patches\SimpleConstruction\ScienceLabs.cfg Then change this section: INPUT_RESOURCE { ResourceName = Metal Ratio = 0.25 FlowMode = STAGE_PRIORITY_FLOW } To INPUT_RESOURCE { ResourceName = Ore Ratio = 0.25 FlowMode = STAGE_PRIORITY_FLOW } Then science labs will be able to produce rocketparts from ore. After that, you just need to add a docking port to use as a launchpad Hope this helps. Note: The button to make rocketparts will be called "Start Printing RocketParts" or "Stop Printing RocketParts" -
Hello, I am trying to access value 2 of a list, but there are multiple versions of the list itself, eg, (list, 1, 2), where we are looking for the second value in the first list. Can I chain together indices like that? For reference, this is the full patch: Where I am trying to find the highest baseVolume value from all ModuleB9PartSwitch modules.
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I need to find the baseVolume of B9 part switch tanks, then set the WBI capacity factor to baseVolume/1801, then ideally delete the B9 part switch module for fuel. This is the patch I have right now: I am not sure what the baseStorage, decal things, and maxStorage do, but it does not seem to interfere. I also cant figure out how to delete only the B9 part switch for duel, so I have just left it on and used convertible storage for editing. The actual capacity of the tanks seem fine. The problem I am running into is that all fuel tanks have a minimum value of 880 LF and that they always start at that much filled by default. What is going wrong? Also, how would I do this for FS fuel switch parts?
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[Min KSP 1.11] Mk-33: X-33-inspired parts for KSP!
KspNoobUsernameTaken replied to Angelo Kerman's topic in KSP1 Mod Releases
@Angelo KermanHow are we supposed to use the strongback? When attached to the launchpad and docked to the mk-33, rotation doesnt work. -
Trouble with MM
KspNoobUsernameTaken replied to KspNoobUsernameTaken's topic in KSP1 Technical Support (PC, modded installs)
@JonnyOThanI got the first patch working, but the second one (the one editing global resources) now fails to work. What did I do wrong with that? Also, what is a key? -
I am playing with several mods, notably pathfinder, the near future series, and MKS. I want to ensure that anywhere I land, there will be at least a small amount of all mineable resources, unless explicitly banned for that area/planet by another mod. This is the patch I am using: Looking at the MM configcache, its not working. When I checked the MMPatch.log, I could not find any reference to my patch. Am I missing something?
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Trouble with MM
KspNoobUsernameTaken replied to KspNoobUsernameTaken's topic in KSP1 Technical Support (PC, modded installs)
@JonnyOThan So any reference to a module has to have "@" unless it is an insert? Then this patch will work? For that matter, would something like this work on all resources? I'll run a test now, thanks for the help! -
I am trying to make an MM patch so that all science labs are ludicrously OP. This is my patch: As far as i can tell, this should work. But each science lab still has it's own configs. I checked the 2 MM logs, couldnt find .configcache. The patch is in a file named myPatches.cfg in gamedata, and the other patches in that file all work. this is ksp 1.12.5 and MM is the latest version as per CKAN.
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I am trying to make an MM patch so that all science labs are ludicrously OP. This is my patch: As far as i can tell, this should work. But each science lab still has it's own configs. I checked the 2 MM logs, couldnt find .configcache. The patch is in a file named myPatches.cfg in gamedata, and the other patches in that file all work. this is ksp 1.12.5 and MM is the latest version as per CKAN.