

6purplemoons
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Thanks, I will just turn lifetime radiation off. Also in my simplex save the survey scanner wont scan in regular kerbalism theres a science experiement that does the scan but in simplex it seems like it just doesn't work?
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Thats ok is there any other way to unradiate kerbals?
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I can't configure TV/RDU in anything its nowhere, can someone please help me fix this bug?
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Hi, the M7000 survey scanner isn't working and I was wondering if anyone could help me? I have a scanner in a Polar orbit around the Mun with a connection and battery and it says that the resource survey is 40.0/40.0 science but it also says T-1m 42s but it won't go down at all and when I click overlay it says no survey data available for the Mun.
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
6purplemoons replied to Nertea's topic in KSP1 Mod Releases
Will the docking ports will be updated to look more like the ones in Nertea's other mods? -
6purplemoons started following Part masses are wrong, please help
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For example, the small circular intake weighs 0.012, and the Oscar B tank has the wrong amount of fuel. I am running a few mods, but I don't think any of them affect the masses of stock parts. Would anyone be able to help? Here's my mod list if needed: ASETAvionics ASETProps AstronomersVisualPack AVP-8kTextures BetterKerbol BetterTimeWarpCont BiomeCorrections BonVoyage CameraTools Chatterer CommunityCategoryKit CommunityTerrainTexturePack ContractConfigurator ContractConfigurator-CareerEvolution ContractConfigurator-PlanesWithPurposes CorrectCoL CrusoeSpaceIndustriesTechTree CryoEngines CryoEngines-NFAero CryoEngines-SurfaceAttach CryoTanks CryoTanks-Core DE-IVAExtension Deferred DiRT DistantObject DistantObject-default DynamicBatteryStorage EditorExtensionsRedux EngineLightRelit EnvironmentalVisualEnhancements FarFutureTechnologies FilterExtensions FreeIva Harmony2 HeatControl HideEmptyTechNodes HyperEdit JanitorsCloset KcalbelohSystem KcalbelohSystem-Textures-8k KerbalAtomics KerbalAtomics-NTRModSupport KerbalChangelog Kerbalism Kerbalism-Config-Default Kerbalism-FarFutureTechnologies Kopernicus KSPCommunityFixes MarkIVSpaceplaneSystem MechJeb2 MinorPlanetsExpansion ModularFlightIntegrator ModuleManager NearFutureAeronautics NearFutureConstruction NearFutureElectrical NearFutureElectrical-Core NearFutureElectrical-DecayingRTGs NearFutureExploration NearFutureLaunchVehicles NearFuturePropulsion NearFutureSolar NearFutureSolar-Core NearFutureSpacecraft NightShift OuterPlanetsMod PilotAssistant PoodsDeepStarMap PoodsOPMVO QuackPack RasterPropMonitor RasterPropMonitor-Core RCSSounds RealPlume-StockConfigs ReStock ReStockPlus RestockWaterfallExpansion Reviva RocketSoundEnhancement-Config-Default RoverWheelSounds Scatterer Scatterer-config Scatterer-sunflare SigmaDimensions SpaceDust StationPartsExpansion StationPartsExpansionRedux StationPartsExpansionRedux-IVAs StockScatterColliderEnablerPatch SystemHeat SystemHeat-Converters SystemHeat-FissionEngines SystemHeat-FissionReactors SystemHeat-Harvesters TexturesUnlimited ThroughTheEyesOfaKerbal VABOrganizer VesselMoverContinued VesselView-UI-RasterPropMonitor VesselView-UI-Toolbar VexarpIVA Waterfall WaterfallRestock WaterSounds WaypointManager WhoAmI ZTheme
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Is there a mod that makes part pressure relevant?
6purplemoons replied to eatU4myT's topic in KSP1 Mods Discussions
How do I insert a config? (Sorry if this seems dumb I have very minimal syntax ability) -
Is there a mod that makes part pressure relevant?
6purplemoons replied to eatU4myT's topic in KSP1 Mods Discussions
How would I write cfg syntax so that I could increase part preasure based after unlocking a tech node? (sorry for necropost, I just have been searching forever for how to do this)