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KSP2 Release Notes
Everything posted by randomusername1
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I added this to a copy of the abl config and took the turret stuff out. The camera works, but I haven't tested it with targeting yet. Due to the ABL's model, you only get around 45* of view MODULE { name = ModuleTargetingCamera cameraTransformName = fireTransform eyeHolderTransformName = eyeHolderTransform zoomFOVs = 40,15,3,1 gimbalLimit = 90 }
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Nice job. I made a few replicas of the SR-71 a while back, but none of them were as awesome as this.
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How Do I edit the Tech Tree?
randomusername1 replied to Sir_Jeb's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/53749-VetTech-Lightweight-Tech-Tree-reordering-for-experienced-players - Try this -
Silisko Industries Addon Development - Thread 2
randomusername1 replied to NovaSilisko's topic in KSP1 Mod Releases
The .cfg of the telescope, and I believe that F8/F7 activate MuMechHullCameras -
[Stock]Lockheed SR-71 Blackbird
randomusername1 replied to NetBlitzer's topic in KSP1 The Spacecraft Exchange
I have fixed your craft, but it is a little nose heavy. The highest speed I have gotten is 300 M/S. My highest G is 5.5, wich was caused by the brakes. -
You may notice the clock shaped instrument in cockpit veiw and not know what to do with it. I compared what it said to what my radar altimeter said and the thin long(seconds) arm seem to be hundreds, the thick long(minutes) arm seems to be thousands, and the short thick(hours) arm seems to be ten thousands. Am I correct?
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Can somebody please send me a link to a modified version of this that removes the ability to specify an axis on a control surface? It is very frustrating to have to change the settings every flight.
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EJECT EJECT EJECT... (those who use DGIV in Orbiter should know what I mean) While trying to figure out how to use Blender and being too lazy too watch a tutorial vid:P?
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The sound of of a hungry bear. while playing What's the worst thing to hear??
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"I found a teleporter, but there's only one, and it's single use. Bye!" from Kurt(jmac)?
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Elderstar Orbital Science & Rocketry
randomusername1 replied to Pluto100's topic in KSP1 The Spacecraft Exchange
You should get the KW packs. -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
randomusername1 replied to JDP's topic in KSP1 Mod Releases
In the next version do you think you could make MechJeb finish whatever it's doing if you lose signal for the craft? -
[0.20] RemoteTech: Relay Network – V 0.5.0.1
randomusername1 replied to JDP's topic in KSP1 Mod Releases
I am using v3.1 of this mod, and if I decouple a remotecommand from a ship, after activating my chutes in the staging, they will not open, and remain white in the staging, no matter how many times I press space. -
That's a very nice life you have there... Worst thing from Jeb?
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This was on the forums before they migrated to vBulletin How to play: Post your response to the last person's post and do another "What's the worst thing to hear while..." I'll start: What's the worst thing to hear while playing KSP and Minecraft at the same time? Actually, There was an announcement that I didn't see that said that a large amount of info did not get taken to VB, but that was fixed about a week ago.
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The dynast solar panels make my rockets do weird things on the launchpad, so I need to use engines with negative fuel consumption. What do i change in part.cfg to change the consumption of a mumechvariableengine? pictures of weird things happening on launchpad soon pictures: http://imgur.com/a/tKU0L last 2 pics are without panels, the rest of them with