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MitchtheStitch

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  1. So do we enable collisions the same or are they enabled by default now?
  2. Adds in simplified N-Body mechanics mostly on vessels NANO for KSP2 What this mod does is mostly vessel-based N-Body fluctuations in your flights and orbits depending on distances between you and the body against the bodies distances to each other. This will give you slingshot capabilities past what you would get with the stock gravity calculations. To put it simply everything above a certain size will affect everything else below a certain size all simultaneously. based on where they all are (updates every real world second) You will need more fuel to complete escapes of the different bodies. Ie more fuel than before (or less depending on skill) to return from landing on a moon near Jool than a moon for Duna as Jool will have more influence than Duna and it’s calculating them ALL. Yes Jool will have forces in play while at even a Kerbin orbit.. not enough to really matter but it IS happening. I’ll try to have some sort of UI working soon to be able to make changes to the system in real time. Including maybe main attractor lines for visibility during flight planning. Dependencies: BepInEx, SpaceWarp Performance: my game loads 5 minutes to load now vs around 2 before Known Issues: Most common problem is constant roll clockwise rotation. Most likely due to non stock parts I’m still looking into it. License: MIT Link: https://github.com/SpaceMonkeez/NANO.git
  3. Ok so currently we have an issue where his PC has no CPU (It’s been around since KSP1). The mod is still a WIP and can be found here: https://github.com/SpaceMonkeez/Newton-s-Apple/tree/main if anyone would like to look at it while we wait on a CPU to arrive from Amazon. - sincerely, Dad of SpaceMonkeez
  4. Well my game crashed out a few times and stopped loading. Did a reinstall and noticed a piece of KSRe that was still loading and it has some cut missions added. Removing that fixed everything. Your work is fine sir It was my own boneheaded mistake lol
  5. I have an issue where the missions are appearing twice on a new save but correctly appearing on an existing one.. which is very puzzling just from a modding standpoint not just a KSP one lol It’s still great though I just have to halve the science rewards and it fixes it sorta by not doubling them
  6. Fixed it. Somehow my Kerbalism config got changed from SkyHawk to default which borked it out due to BlueDog Design Bureau. Unknown why it happened but there you go
  7. I get KSP2 on sale for $15.. 2 hrs later I see this. I guess the Universe just flowed the right way today lol
  8. Second reinstall and now it’s not crashing. It’s also loading fine. Will have to close it after extended play to see if I can replicate the issue. If not I guess I’ll label it fixed Edit: not fixed. Single launch is achieved and suddenly everything stops working. I should note I noticed the flight completion window only flashed up for a split second before disappearing and this is when it starts. Successful landings and crashes both do it. It’s so fast I can barely make out the timestamps and exit to buttons as even being on screen. Can revert flight but then I’m stuck until I alt-tab out o the game
  9. I will try that, but I think I did earlier. Edit: It found 2 files for redownload. Then I got a Unity crash box with the kerbal in it and my whole system locked up. I think I found the issue maybe though. Will update after reinstalling again.. again lol
  10. Game Ver. 1.12.5, Both Official add-ons installed So, I’m able to do anything on a load or creation of a save. After launching and landing my UI stops working. I can mess with the ship and do experiments. Do IVA camera changes. EVA stuff. Exit to.. buttons don’t work. If I manage to revert flight I’m stuck in VAB and have to force quit the game. I can build while in VAB but launch or exit just click and do nothing. I didn’t update my game or drivers. I cut it off, went to bed, and woke up to 10 hrs of head scratching bs. I'm no expert so any help is appreciated. I included a .ckan list export file link for replication possibly. Link to log: https://drive.google.com/file/d/1hjKWBdVxPx5yff2cpXF5pl9rRz7Mmmdh/view?usp=sharing Link to .ckan: https://drive.google.com/file/d/1zVpb9pHhDrBf7P7gwWJvVF8ERentISAu/view?usp=sharing
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