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voxelmaker

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  • About me
    KSP and flight sim enthusiast

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  1. Me and my friend have been playing KSP but we would like to play multiplayer. Are there any good multiplayer mods out there?
  2. Install BDArmory and make some fighters and tanks, then use the AI tools to make them fight against each other / you. And if you get bored of that, make replicas of fighters and then put them into dogfight scenarios.
  3. Yeah, but the no quicksaves part will ruin your burn when you get Kraken-ed after trying to force-timewarp to take a 20 minute burn down to 5.
  4. I conducted a successful test of the Duna lander that I’m using in my Duna launches. I also sent a Mün rover, well, to the Mün, getting me some science.
  5. Ended up spending a good hour or so on a Mun mission where I launched a small pod with a rover to do some rock scanning, exploring and some science. Upon touchdown, I realised that even though I had been looking at the rover for the past 30-ish minutes, I hadn't noticed the lack of solar panels. Yep, even though my lander stage had lots of solar panels (note: this was mid-techtree Science Mode, so my batteries were limited and I didn't have RTGs), I hadn't bothered to check if there were any on the rover itself, perhaps the most important part of the mission, as it would explore the Mun under the control of an OKTO. Now, solar panels are now the thing I think about the most while designing my spacecraft.
  6. Ah, thanks! I’ll make sure to turn it off next time.
  7. I have put multiple deployable science stations onto the Mun’s surface. Whenever I fly a craft into switching range of the stations, it will automatically switch, making manoeuvres harder as it will sometimes switch right before the burn. Does anyone know if this occurs in the stock game or is it because of mods installed? If so, what is the cause and is it fixable or do I uninstall/ reinstall? KSP version: 1.12 DLC: Making History and Breaking Ground (latest version) Mods: EVE, Scatterer, Waterfall, BDArmory Extended, Physics Range Extender, Kerbal Engineer Redux, MechJeb, Module Manager and any dependencies I’ve forgotten (edit: I forgot Tweakscale and Firefly)
  8. I ended up keeping five kerbals (Bob, Bill, Val, Jeb and two others) in orbit for about two years to get 100 science points. I then realised that I added my heat shield on the command pod and not below the Mobile Processing Lab (at least I think that's what it's called) so I got Bill to hop out and strap a load of random cargo to the back to act as a heat shield, which did save them. Either way, must of been horrifying for them. Oh, and I used BDArmory to make Jeb dogfight in a 1v2 (of course he won, he's Jeb after all).
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