darqen27
-
Posts
153 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by darqen27
-
-
5 minutes ago, Stonesmile said:
This is a known issue (along with a bunch of other SRB issues), and should be fixed in the next release, see this pull request on GitHub. For now, if you really want to use the SRB, you might have to downgrade ProcParts to v2.1.2
Cheers, thanks for the quick reply
-
Hello, I am using ckan install of RO/RSS/RP-1 on 1.12.3 and when i try to use PP solid boosters the boosters stick to the current rocket without clicking it and anywhere you hover over the rocket a booster just appears and it they end up everywhere, it has made the PP solids unusable for me. they also cause the text menus to bug out and not appear or appear with only text like "Some text goes here"
SpoilerAfter a little more testing i noticed it only does it when you select more then 1x symmetry
-
Tried for hours to get in-orbit autopilot to work, ship just goes all wonky, goes the wrong direction or steers directly into the ground. Ive tried enabling at launch and at 100m/s from launch.
Manually piloting the ship works fine.
Does not work for me at all
-
Keep up the great vids Bevo!
-
Okay, thank you, no rush
-
Fresh install, really want to try this, is it still unstable with KCT?
-
I have installed this mod a few times, and I am confused to what is supposed to be available. The only missions i ever see offered are put up stations to mun, minmus and kerbin, they never go away, even if completed they just respawn, canceled, respawn. No other missions to do anything ever came up in my whole playthru, starting a new 1.0.2 LP with Real Fuels installed and wanting to try this mod again. No errors were ever provided from the log files. So thus my confusion.
-
Installed DRE, flipped over to a station in minmus orbit that had some landers docked to it. a JSI radial camera exploded do to burning up, nothing else happened, just that, and there were other cameras on the craft, but they didnt explode. Log file showed no errors, so I don't have anything else to provide.
-
RasterPropMonitor v0.19.3 is now available. There are a number of new variables, include customizable mapped variables for IVA makers, as well as a few fixes. Full details are in the changelogs at GitHub or KerbalStuff.
Great stuff!
Thank you.
-
I’m interested in the opinion of the ALCOR users.
Should I develop the descent/ascent stage for the ALCOR lander? I mean the pack of the fuel tanks, engines and so on.
Interested.
-
Just wanted to say this mod has been essential to how I play the game, I am very pleased with the recent version, and since I never see any pictures anywhere of this great mod in action. Here are some of mine from parts of my mun and minmus missions using the lander, I have flown many places IVA only in this lander and with all the data at hand in the cockpit, it is very easy to do.
-
I tend to build larger rockets, I really like the Saturn V, so I build my rockets tall and lean and I use Procedural SRB's to get off the pad. They are invaluable to me, and with SR I get my money back anyways since the SRB's land on the pad
-
@darqen27: And all of that is great and wonderful, but without the log, if it is something on my end, I can't fix it. You might be able to read logs, but I can't read your computer screen from here (though it would save so much time fixing bugs if I could). So with that in mind, would you kindly post the entire, complete log and full reproduction steps?
@Phylan: Update to 1.0.2. Apparently some things changed in between that RealChuteLite relies on.
I apoligize for that. I read the logs, saw KIS and FAR fighting in the VAB, was throwing Null reference exceptions trying to do something with KIS and then a unity4 exception 1 nano-sec afterwards
I'm sure I can reproduce it and get the exact errors for you if needed
-
It's you. I have all those myself among others with no problems. Logs and a clean install b4 bug reports thanks!
Thank you for that very condescending answer.
This is a clean install. and considering I can read logs files, its exactly what I said it was
removing far and modularflightintergrator removed the exceptions.
-
Just an FYI, installed FAR and ModularFlightIntergrator, and this caused serious VAB errors with KIS when trying to load craft files
-
Just an FYI, installed FAR and ModularFlightIntergrator, and this caused serious VAB errors with KIS when trying to load craft files
-
Still getting this bug on my landers which are 180 attached via a docking node. they are activated(attempted) days after the fairing is gone
-
Ok, I have uploaded 0.8.1 0.8.2. The persistence is redone and it is using a ScenarioModule like all other mods do.
But it was not possible to load the old data just by resuming a game. I have solved this by writing a check for old save games at startup and the option to convert those save games. After two days of frustration, I decided to go this way. And the code is ugly; very ugly. But the converter is simple: load all nodes, load data, delete old node, save nodes. Most is done by using KSP methods to do this. So I don't think it will do any harm to a game. But I cannot guarantee for this of course.
Conclusion: Make backups before start FF 0.8.x! (or just take the risk)
And feedback please, if it works for you. I have tested 0.8.x by a short checklist and I think it will cover all important aspects. But I may have overlooked something...
EDIT: I will take a break now... about 200 times I have started KSP for testing purposes the last four days. :confused: I do not want to see those pesky little green men anymore for a while.
Gratz on fixing the age old bug.
The game felt very bland without this great mod
-
Holding right shift as my mod key no longer works in either 1.0 or 1.0.2, I have to mash both the windows keys and left alt to get it(sometimes)
-
I would prefer if we didn't rush the author, KIS and KAS can cause some pretty disabling bugs.. and we love them both..
So be patient.
-
I'm glad you guys found it. I think this had plagued the mod for a while. This is exciting.
I actually feel like I contributed something for once
-
"This is the name of the Star Trek computer operating system that can be seen in all films and series."
Not trying to be rude, but there was no LCARS on the original Enterprise
Captain Kirk didn't even use a navball, just some switches and flashy lights, and the viewscreen was an old projector, haha
Maybe theres a correlation, Kirk = Jebadiah?
-
I know this isn't a FASA issue but since I'm using a FASA rocket (FASA Pioneer Delta) I was hoping I could get some advice. When I launch the rocket, everything seems to run smoothly for the first part of the flight. But shortly after SRB sep, at around 10km, the rocket flips over. I can sometimes resolve it if I make sure the fuel pulls from the lowest part of the rocket first by manually transfering fuel between the three tanks that make up the first stage, but I don't really want to do that. My Acent profile is set to start my gravity turn at 100m/s, turn end at 90km, 0 final angle and 40% turn shape. I've even checked the center of mass in the VAB with various amounts of fuel and the indicator is always well below the center of the rocket. Any ideas what the issue might be?
Turn off corrective steering and limit AoA to 3 - 5 Degrees
-
Wonderful mod, I went for a long time without it. Love the realism mode.
[1.12] Real Solar System
in KSP1 Mod Releases
Posted
Weird bug in tracking station, whenever i select a ship or probe the icon disappears and only the line remains. Can only see icons again when i leave and go back in.
Running only recommended mods for the Rp1/RSS/RO install on 1.12.3