amore555
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
amore555 replied to nightingale's topic in KSP1 Mod Releases
Mod makers work for free in their spare time to make the game better for others, while we all want these updated and working right, we can't hold mod makers to the same expectations we do as Developers (who have been paid.) While Nightingale is a Dev, this is a mod and so is a hobby for him/her as opposed to being part of the job itself. I hope this helps explain- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
amore555 replied to nightingale's topic in KSP1 Mod Releases
@nightingale is the recent news going to affect patches for some of these items? Also apologies if it's obvious, but where is the bug tracker? Would be better if i could check there rather than repeat known issues here. Anyway, thanks again for what you do!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
amore555 replied to nightingale's topic in KSP1 Mod Releases
Thank you, always gotta appreciate the mod makers!- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
amore555 replied to nightingale's topic in KSP1 Mod Releases
Thank you,. can't wait to try these out- 5,206 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
amore555 replied to nightingale's topic in KSP1 Mod Releases
Hi, I'm getting the must not have completed a space tourism contract issue, I didn't realise I wasn't supposed to do so. How can I utilise the tourism plus contracts? Using 1.2 pre-release and have this mod up to date by Ckan- 5,206 replies
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Just a quick one to show off my WIP Space Station, based on the "Issie" from Seveneves
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Now-defunct-thread-that-should-not-appear-in-google-search.
amore555 replied to Cilph's topic in KSP1 Mod Releases
^ this, and no ability to get rid of time delay in experimental build. Other than that working fine -
Now-defunct-thread-that-should-not-appear-in-google-search.
amore555 replied to Cilph's topic in KSP1 Mod Releases
Working great for me so far except a minor issue when switching between vehicles on the map screen -
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amore555 replied to Cilph's topic in KSP1 Mod Releases
Thanks Ciliph I'll give it a test -
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amore555 replied to Cilph's topic in KSP1 Mod Releases
HA! amazing -
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amore555 replied to Cilph's topic in KSP1 Mod Releases
Thanks, I have no idea how long that stuff takes to sort so I'll sit tight I guess -
Now-defunct-thread-that-should-not-appear-in-google-search.
amore555 replied to Cilph's topic in KSP1 Mod Releases
I know it's always a taboo question to ask wehn things will be released but are there any progress reports on this? Put my game on hold for the time being -
Now-defunct-thread-that-should-not-appear-in-google-search.
amore555 replied to Cilph's topic in KSP1 Mod Releases
Anyone know how the hotfix from the previous Page is working out? I have no other mods -
Thankyou forgot to mention, there are some seperators on the final stage, I experimented with using them as propulsion... not very successful haha, might want to remove them! Also do you think I could get this thing to Moho and back?