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About me
Director, S.H.A.K.E
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
Briareos replied to shaw's topic in KSP1 Mod Releases
Yup, sure can. From the readme in the zip file: General replacement texture is of the form GameData/TextureReplacer/Default/[<subDir>]/<internalName> where `<internalName>` is the texture's internal name in KSP (plus .png/.jpg/ .tga/.mbm extension, of course). The subdirectory is optional. Examples: GameData/TextureReplacer/ Default/kerbalHead // Default Kerbal head Default/kerbalMain // Default IVA suit (veteran/orange) Default/kerbalMainGrey // Default IVA suit (standard/grey) Default/kerbalMainNRM // Default IVA suit normal map Default/kerbalHelmetGrey // Default IVA helmet Default/kerbalHelmetNRM // Default IVA & EVA helmet normal map Default/kerbalVisor // Default IVA helmet visor Default/EVAtexture // Default EVA suit Default/EVAtextureNRM // Default EVA suit normal map Default/EVAhelmet // Default EVA helmet Default/EVAvisor // Default EVA helmet visor Default/EVAjetpack // Default EVA jetpack Default/EVAjetpackNRM // Default EVA jetpack normal map That's an awesome helmet, BTW. -
[0.23] Squad Texture Reduction Pack - B9 and KW Packs also
Briareos replied to PolecatEZ's topic in KSP1 Mod Releases
There's also this mod now, it compresses textures on the fly. People have been getting really great memory savings with it: http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-1-1-Active-Memory-Reduction-Mod -
I'm a little confused about how this incorporates with multiple mods that use it. If I have Module Manager 1.5.6 but I have several mods that bundle 1.5, can I install just the 1.5.6 dll in GameData and not worry about the multiple copies of 1.5, or does each individual mod folder need its own Module Manager dll inside it?
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The Kethane Travelling Circus 2, Episode 6: Off to JOOL!
Briareos replied to Geschosskopf's topic in KSP1 Mission Reports
I'm loving these updates. Keep 'em coming! -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Briareos replied to damny's topic in KSP1 Mod Development
Looks good, but the pictures for the parts all show the exact same part rather than each individual part. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Briareos replied to damny's topic in KSP1 Mod Development
I think it totally makes sense for better sensors to come later in the tech tree. Look at how we imaged things like the Moon, Venus, and Mars back in the early days of the space program compared to the imagery and data we get from the probes we're sending now, 40 years later. -
Woohoo, you're a hero. I've been searching for this too, even went so far as to message Scott Manley but he didn't have it anymore. Thanks!
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Nice looking ship. Share the .craft file for it?
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Space Shuttle Launch into Orbit (HD!)
Briareos replied to VincentMcConnell's topic in KSP1 Discussion
Man, look at those engines gimballing. -
Does anybody have any idea when clouds might be released?
Briareos replied to VincentMcConnell's topic in KSP1 Discussion
I think weather effects are planned. Personally, I can\'t wait to launch into a thunderstorm. ;P -
Holy crap, that\'s amazing. Don\'t suppose you could post the craft file and mods you used for that?...
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Hello, gorgeous...