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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
what happened to the super large landing legs that looked like space-x ones!? -
Yes, it's suppose to give it that looking through glass cockpit effect. I like it personally. Adds a nice effect to your screenshots.
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Mod works great besides some crashing which I'm trying to narrow down to. Using 64bit so not a ram issue and no crash log to figure it out. Here is a picture from in-game using this mod. Thanks for your hard work proof!
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So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues. for some reason the menu for texture replacer disappears sometimes and i cant get it to show again.
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So how do we disable the reflections because im getting good framerate but its shuttering which is causing me issues.
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That makes sense why it kept crashing for me. What command line did you use for 64bit? I know 64bit is still a bit unstable for me at least. Random crashing here and there. I guess squad is on it.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
Sure let me check ingame with what's the issue with the part and ill get back to you. Haven't had a lot of time to fully test all the parts yet. I do, however its not that easy. You will have to edit all the time stamps for each mission currently that im aware of unless someone has a better way. To change the actual time the space program has been running i will have to look into. -
yea, but I guess steam can make up its mind on using 32 or 64 because it just loaded fine no issues...is there a way to force 64bit without the need to right click, launch 64bit ksp.
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Using the prerelease version I'm getting an out of memory issues. Worked the past few days but with 1.1 release not so much. Now I wait i can post logs if needed too.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
well, that's strange it might be that you uninstalled something then. I know when I first loaded this mod that all my crafts were acting up till I did some config edits. One of the issues was the landing legs missing. I know with the latest updates I always start fresh because of the issues with older mods and whatnot. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
Sure let me check ingame with what's the issue with the part and ill get back to you. Haven't had a lot of time to fully test all the parts yet. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
@HoveringKiller Well, I fixed the landing legs by just using the default squad legs for now and the huge spacex landing legs I changed the module from the landing legs one to just a generic animation one. Most of this mod is easily fixed with some temporary edits till it gets updated is all. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
TG_bigboss replied to Ven's topic in KSP1 Mod Development
Make sure in the configs that you remove the part that requires module manager to delete the stock landing legs. I had the same issue. I believe it is in the squad/utility.cfg