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JebThrillMaster

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Posts posted by JebThrillMaster

  1. In my 1.0 save I found parts that take the Mk3 shuttle parts and augments the bottom of the cargobay/cockpit to have ablative surface and be more flat while including wing mounts with gear. It have been looking for it for the past few days. If anyone could direct it to me that would be great. :cool:

  2. I seem to be having an issue with interstages. I set the parameters of the fairing correct, but once I launch the fuselage fairing pops and causes the whole rocket to blow up. It even happens when throttling up on the launchpad, it is as if the fairing gets shook to death.

  3. 58 minutes ago, Sigma88 said:

    can you reproduce this with only MM + Kopernicus + SD?

    Still occurs. Going to try lowering atmosphere value down to 1.

    4 minutes ago, JebThrillMaster said:

    Still occurs. Going to try lowering atmosphere value down to 1.

    Aaaaand still there.

  4. 11 minutes ago, Sigma88 said:

    oh yeah remove that ! :D

     

    Seems to only be accelerated within 2000K of kerbin and seems lesser farther out. At around 11400K it seems to have 'stopped'. EDIT: not stopped, just lesser rate than before.

  5. On 07/05/2016 at 1:10 PM, Sigma88 said:

    SD sets that parameter to the atmosphere max height

    You should not need to change that.

    If you are seeing the issue aftrr hyperediting a ship then just save and reload

    If you are not using hyperedit then maybe it's the rotation of the planet that is too fast?

    I would need a bit more info to know for sure

    Here is my current Settings.cfg contents. (Used settings from the 64k settings from Paul Kingtiger).

    Let me know if you need more info. Just saw Procedural Parts got updated so I'll give that a go and see if that was the issue.

    // Base Settings
    
    SigmaDimensions
    {
    	Resize = 6.4
    	Rescale = 6.4
    	Atmosphere = 1.33
    	dayLengthMultiplier = 2
    }
    
    // Advanced Settings
    
    @SigmaDimensions
    {
    	geeASLmultiplier = 1
    	landscape = 0.125
    	atmoVisualEffect = 1
    	resizeScatter = 1
    	CustomSoISize = 0
    	CustomRingSize = 0
    	atmoASL = 1
    	tempASL = 1
    }

     

  6. I've been noticing that there seems to be a sort of 'natural' decay once in orbit on 6.4 scale. Just wondering if this is intended and would like to know if the InverseRot timewarp fix ever got an exact number (using 91000 currently).

  7. 4 hours ago, Akira_R said:

    Yeah that was where us was gonna go next, the clouds and stuff can be adjusted with a simple mm patch, currently the only things I want to change are scatterer, and I have no idea how any of that works, plus something keeps overwriting the scatterer cfg, I make changes and then load into the game and when I back out the cfg has been changed back :confused:

    make sure the CFG is not read only by right-clicking it and looking in it's properties.

  8. 22 hours ago, Akira_R said:

    Hey any one have some custom scatterer settings for 64k? It looks good with scatterer and SVE but I feel like it could be better, mostly I find the fact that the horizon stays lit up even when you are completely on the night side a little annoying, however that may just be how scatterer works, never used it before

    You may have a better try over at the Sigma Thread for settings. Only thing I find wrong with SVE in 64K is cloud height and the orange/yellow glow in orbit.

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