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About Sigma88

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  1. [WIP][1.3.1] Galactic Neighborhood

    I don't think so, it is probably hardcoded to work only around the central body
  2. [WIP][1.3.1] Stock-alike Solar System

    if you want to use kronometer and sigma binary, make sure you install Kronometer v1.3.1-1 and SigmaBinary v1.6.9 and you have to install them manually (ckan won't install that version)
  3. as far as I know, KillAshley doesn't manage the ckan files of any of his mods so you should either ask on ckan thread or open an issue on the ksp-ckan/netkan github
  4. [WIP][1.3.1] Stock-alike Solar System

    I think I have fixed the netkan so you should be able to install SASS using CKAN however, even if CKAN tells you that an update is available for Kopernicus, do not install that also, the recommended mods will not work since CKAN refuses to install the version I request
  5. It *should* work fine if you use kopernicus 1.3.1-3 I haven't tried but it should be pretty quick to check
  6. [WIP][1.3.1] Stock-alike Solar System

    I'm having problems with ckan, honestly it is starting to get on my nerves. if it continues to cause me headaches I will just remove my mods from there
  7. [WIP][1.3.1] Stock-alike Solar System

    weird, I'll take a look at the netkan file if you want to use scatterer/EVE I've made a visual pack called "SASSVisuals" you will have to install manually because it's not on CKAN yet it also requires standard scatterer+EVE install (you can install those with ckan)
  8. [1.3.1][Plugin] Sigma Binary

    it was in earlier releases, it's not included anymore in the latest release
  9. [WIP][1.3.1] Stock-alike Solar System

    Hi there so, basically, both SASS and SSRSS are mods that provide a version of the real solar system that is scaled down to stock KSP size. SSRSS requires RSS which provides a lot of celestial bodies from the real solar system, so they actually look like the real deal. SASS instead requires a lot of different planet packs that provide planets with stockalike aestetics, so even if the orbits are the same as real life (but rescaled) the planets resemble just vaguely their real life counterparts. I guess it comes down to your preference, SSRSS also has much better visual packs if that is important to you, and it is probably more stable than SASS since I don't get much feedback on SASS the upside of SASS would be that it provides a very Kerbal experience of the real solar system. Kerbals are reskinned to be pink instead of green, there are custom loading screens, custom science reports, you have the real life calendar in the clock.. etc... and also the bodies don't look like the RSS ones, which might be an upside or a downside depending on your taste.
  10. [1.3.1] Kopernicus (Release 6) - Feb. 14

    except for those I have updated
  11. thanks just checking to make sure a dev version didn't get through
  12. ckan is apparently installing v3.0.3 is that safe?
  13. this my mod is a hack to allow fake binaries in KSP physics, principia "hacks" ksp to use real physics. I would say, principia should be able to provide binaries without the need of extra plugins, it's probably just a matter of setting the initial conditions correctly I would assume
  14. if LSM is not installed it means that those black screens are .dds because my mod can't load other types of images it should be pretty easy to find which mod distributes such textures, and they must be distributing a SLS config since GPP does not have that image it's weird because I had no idea anyone other than GPP was using my mod
  15. the few tests I've done have always shown LSM and SLS could work together but I'm not excluding there could be some issues if there are any compatibility issues I don't have any problems in adding some fixes this is not in the scope of my mod, plus LSM already provides this feature and my mod won't remove those loading screens once LSM has added them finally, regarding if this is caused by SLS or by an interaction between SLS and LSM, I just need a way to reproduce the issue and I'll fix anything wrong on my side