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Ares27

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  • Posts

    34
  • Joined

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Profile Information

  • About me
    SRBs and atomic engines specialist
  • Location
    Above the skies of Italy
  • Interests
    Ksp, rocket science, physics, chemistry and biology.

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1,977 profile views
  1. I'm most excited to play in multiplayer, for the new colony system and to make my own mod for KSP2
  2. Nuclear salt water, it's a mixture of water and uranium/plutonium salts. Check out this video by Scott Manley if you're interested : https://m.youtube.com/watch?v=cvZjhWE-3zM
  3. This mod it's already compatible with the current version of the game, when you see a "+" (1.11+) it means that this version is compatible from that specific release of ksp (in this case 1.11) up to the latest version of the game.
  4. This mod provides configs for the SRBs but you also need real plume.
  5. Hey, I've seen your roadmap and I know you may not be interested in Soviet engines, but I've an engine worth adding IMO. The RD-270 is a bi-propellant rocket engine with very good thrust (about 80% of the thrust of the F1 and almost half the weight) and a good ISP (301 s asl ). It's the first full flow staged combustion cycle rocket engine and is the largest rocket engine ever built in the Soviet Union. Also I don't know of any mods that add this engine.
  6. WOW, congrats for the release, seriously, thank you for this fantastic, fun and incredibly detailed mod.
  7. Hey Beale, what software do you use to make this incredible parts? The RD-262 looks amazing, can't wait to have it in-game
  8. I know it's a classic but... Ah, and "Live and let die" by Wings.
  9. I don't think TUFX is the problem, I'm pretty sure it's kopernicus, with the latest releases I get this weird shadow but when I downgrade it the problem disappears (to fix this problem I'm using version-75 btw)
  10. That's one of the coolest things I've ever seen on this forum, you got a new follower Erm...Can you share your modlist and the starclipper .craft file?
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