Jump to content

Corona688

Members
  • Posts

    1,992
  • Joined

  • Last visited

Posts posted by Corona688

  1. On 9/11/2021 at 2:23 PM, Spacescifi said:

    It's non reactive, inert with several things... barring LOX of course.

    Hydrogen is a pain in the ass and all but unstorable - it goes THROUGH solid metal like a colander! -- and because of that pretty dangerous ...  It still gets used because its low atomic mass translates into high exhaust velocity.  Hence its use in upper stages where efficiency is king but there's no need to store it for longer than a few hours.

  2. On 9/17/2021 at 4:16 AM, kerbiloid said:

    A clear definition of a torchship is first required at all, as this is just a colloquial term.

    Quite a few useful and specific definitions here:  http://www.projectrho.com/public_html/rocket/torchships.php

    But generally means output power in the gigawatts to terawatts range (space shuttle launch is double-digit gigawatts), 1+G acceleration sustained for days to weeks on end, and ISP in the high thousands.

  3. Hit my peak in 2013, all downhill from there.  The mainsail was the biggest stock engine at the time.  Crazy unbalanced part mods were all the rage - almost to the point ship-sharing became impossible.  The stock parts were too small and too fragile to build anything, people said!

    Built the Jaekelopterous 3 to prove it was possible to build large *without* crazy unbalanced mods.

    j3.jpg

    I won that bet.  Six FULL orange dranks to orbit in 2013 stock!  (I later managed eight, but the feat wasn't reproducible...)

  4. 24 minutes ago, MKI said:

    Except there isn't really many scenarios where you fly without any kind of SAS regardless of game mode. 

    Having a Pilot rotate the ship for you is a nice-to-have and a nice artificial limitation, but SAS is almost a near universal requirement for any craft except a few niche circumstances where you just don't need it, like a rover. If SAS was always available regardless of what your doing, most of the game would work the same except beginners wouldn't get tripped up over why they can't get SAS on their sputnik re-creation and it ends up tumbling out of control.

     

    You don't "trip over" it -- the game literally tells you. The stupid place is where it is in the tech tree.  You should already have something better after having gone to all that work.

  5. On 7/12/2021 at 3:19 PM, MKI said:

    I feel like limiting simple gameplay mechanic such as SAS and Kerbal ranks are too "artificial" of a limitation, and becomes more pointless later with more advanced parts and higher rank Kerbals.

    I warned HarvestR about that back in the day, but it turned out to be a nonissue, because we can play whatever game mode we want.

    On 7/12/2021 at 8:09 PM, Dientus said:

    And some items researched don't exactly seem to fit the tiers they are assigned or the contracts that are offered.

    The only thing the tiers are about is the rough order the parts were added to the game.

    On 7/18/2021 at 5:28 AM, Serenity said:

    But there is no need for this overhype crusade that makes KSP look like an empty shell and a broken game.

    This entire forum:  "I hate this game I have 10,000 hours in"

  6. On 7/31/2021 at 8:53 AM, The Aziz said:

    Because they let it do everything. With no supervision over MJ's work, you're guaranteed to fail at some point. It will overcorrect while trying to change heading hold, it will set up a simple Hohmann transfer for the Mun or rendezvous burn 40 days in the future because it's cheaper by 50m/s (ain't nobody got time for that), it will use a ton of rcs fuel to dock and it will take ages.

    why do people use mechjeb again?  things seem much simpler without it

  7. 5 hours ago, intelliCom said:

    Imagine KSP 2 with procedurally generated asteroids that could look like Eros or 'Omuamua. It would be funny to find a donut asteroid and fly through it, although maybe not too realistic?

    I might be being just slightly pedantic but I don't think we've really seen that many asteroids.  We've inferred more from their spectral properties and orbits than anything else

  8. 4 minutes ago, Serenity said:

    No offence but you make me question if you read what you quote.

    I almost question if you read your own topic.

    The answer to your original question remains an easy "no".  The game as was, just wasn't sustainable;  the writing was on the wall.  The only question was whether they'd 2.0 it, or scrap it entirely.

    I think the "KSP feel" is as much it's users as the game itself.  Think about it - how much of the game is stuff we don't use?  The missions, the careers.  So as long as we're around, we'll probably find a way to make KSP2 home.

  9. 2 minutes ago, Serenity said:

    I made this post because i am concerned KSP 2 will stray away from the recipe that makes Kerbal great.

    If you're concerned Kerbal Space Program 1 will cease to exist, I note several things in your favour:  It is widely crossplatform and lacks copyprotection.

    If you were actually hoping for ten more years of free updates, though, you are plumb out of luck.

  10. 8 hours ago, Serenity said:

    Sometimes i wonder if KSP 2 was never planned, if KSP would continue to develop through engine upgrades and DLC's.

    Nope.  KSP would have "died", all right -- there'd be no more KSP.

    This way, there's still KSP.

    All this kvetching and moaning, you'd think people hadn't gotten ten years of free updates.

  11. 43 minutes ago, snkiz said:

    that might be a stretch. We aren't talking Doom here. /s I know hyperbole but not far off. If Unity can run on  a switch, there's hope.

    That's about the same stretch of logic.  Barely related to the actual requirements of KSP.

  12. 5 hours ago, snkiz said:

    KSP1 can run on Linux. Lunix Can run on a freaking speak'n'spell.

    KSP runs on Linux.

    Linux runs on wireless routers.

    Therefore, you can run KSP on wireless routers.

    Not really how it works.  I used to run KSP on low-spec (and 32-bit!!) computers but it just plain outgrew them all.  Mostly it's the CPU and memory requirements that did so, not the graphics.

  13. 3 hours ago, JPLRepo said:

    First, they aren’t integrated mods.

    They are written features. They have numerous additions to the mods you talk about.

    Yes, this...  The difference between a mod and a feature is the interface isn't a hacked-on thing that had to be nailed to the side, but built the way it belongs.

    2 hours ago, The Doodling Astronaut said:

    I'm concerned that people are thinking that no more updates means the game will be dead on June 24th. I don't think that you guys need to worry, I think the KSP team will still be fixing bugs.

    If a bug is discovered which causes KSP1 to aggressively mine bitcoins while mooning your grandmother, they'll probably consider fixing that.

    Beyond that...  Don't hold your breath.  Bugfixes don't make money.

  14. 1 minute ago, Bej Kerman said:

    It says nothing in regards to 1.12 being the last of anything.

    I dunno what to tell you man, except read it, then read it again, until you understand it.  If you read nothing else, read the extra big text that says "final update".

×
×
  • Create New...