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Corona688

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Posts posted by Corona688

  1. On 5/16/2021 at 3:01 AM, FruitGoose said:

    TBH I’ve never ported anything to console, but if it’s anything like porting from Windows to Linux or iOS or Android it is the same as the program you’re using does the ‘translating’ for you.

    In theory.  Remember the console release?  Yea...  it's really not that easy.  There's always corners and issues the computer can't fix for you.

    Porting to Linux is relatively easy, because (ironically) it's one of the least forgiving software environments - it will make a 30-page list of your programming flaws and staple it to your forehead.  30 years of being ported to every toaster gave Linux devs practice at porting.  I was heavily involved back when home computers went 64-bit.  That ripped the floor out from under a lot of old software, when lazy assumptions that worked for 30 years straight suddenly didn't.

  2. On 5/13/2021 at 4:46 PM, Bej Kerman said:

    If one of these 'toys' isn't a computer, what is it doing when I boot it up - other than computing?

    The list of things a standard PC possesses and a Switch/android/phone lacks includes, but is not limited to:

    • Memory size
    • Memory speed
    • Disk size
    • Disk speed
    • CPU cache size
    • CPU speed
    • I/O capacity

    They trade everything of value to make these portable devices fit in a tiny case.

    So, if a standard PC struggles to run it, a stripped-down portable is going to be hilarious to watch try.

  3. On 5/14/2021 at 7:44 AM, Jack Mcslay said:

    Not really, PS4 and X1 are basically gaming PCs already

    Take it from someone who has actually ported software to strange architectures:  The day you can program for one without the assistance of a real computer is the day you can call them equivalent.  They have the right parts, but they're not connected the same way, and the only OS they have to speak of is mostly concerned with preventing access to anything.  Programming for them is therefore a real pain in the ass.

    On 5/14/2021 at 6:16 AM, FruitGoose said:

    C++ is more ‘involved’ I agree, but I think Unity is still used in the console version so uses C# anyway?

    Who said anything about C++?  i'm talking architecture and operating system.

    The test release crashed?  Better post the logs LOL there aren't any because you're on console.  Et cetera.  Lacking a true operating system and being incredibly restricted in access of all sorts makes programming for console environments an incredible pain in the ass, so much so that the programming isn't done on the console, but specialized software on an actual computer attached to it.

    And if only it were as easy as Unity doing all the porting for you, then the console port would have been perfect first try.

  4. On 5/8/2021 at 8:03 AM, The Aziz said:

    The UI in general needs some tweaking. Like remembering its state at any given moment. Be it PAW, expanded staging, maneuver/docking/attitude window in the bottom left, active vessel icons in map mode, part list in VAB, the list goes on.

    Then you end up with the "Windows Taskbar Problem":  You screwed it up and there's no undo.  Now what?

    Covering 99% of use cases without pain seems a good compromise.  Fully customizable UI exists to bite you in the ass.  If you must make it stateful, a reset button is a must!

  5. On 3/21/2021 at 12:04 PM, Caleb Kerman said:

    look at those graphics

    just amazing

    I'm actually kind of worried.  People keep going on about how terrible KSP's graphics are and they're already barely tolerable for most mortal computers.  I hope the system requirements aren't ridiculous

  6. Encountering minmus is just about worst-case for encounter nodes, because it's a tiny gravity well orbiting just a hair away from escape velocity.  One floating point error is the difference between an encounter and the eternal void.

    It also means you're only a hair away from capture when you're there if it disappears.  It helps to make your encounter a close one to minmus, rather than 400,000km or something.

  7. Your mun lander does not need to be large.  Building small will save you so much delta-v.

    unbalanced-lander.png

    And throw away as much weight as you can before you leave.  This thing throws away an empty fuel tank and the science jr to save even more delta-v.

    (too bad I forgot the heat shield.  oh well)

  8. 26 minutes ago, king of nowhere said:

    i said lower your kerbin periapsis enough to aerobrake. as in, leave mun's SoI and get back to kerbin with a 40-50 km periapsis.

    actually, i was interested in the real world orbital mechanics. that's why i posted this specifically in the general forum. there are no questions about gameplay here

    OH!  Now I understand what you're asking finally.

    Depending what time you burn to leave the Mun's orbit, you either get a speed boost or a braking effect relative to kerbin.  This is because your velocity relative to Kerbin is high in one half of your orbit and low in the other.  Imagine watching, from Earth, a satellite orbiting the moon.  Sometimes it will be move to the right in the sky, sometimes it will move to the left.

    Pick the right time and your orbital speed around the mun will partly cancel, getting you a lower periapsis for free.  Pick the wrong time and that velocity adds to the mun's own orbital velocity instead.

    You can pick the right time by making a manuever node and dragging it around to change the time of the burn, watching your projected periapsis around Kerbin.

  9. 2 minutes ago, RealKerbal3x said:

    Your images aren't working for me, maybe you should upload them to imgur or something? It seems like you're trying to just upload them directly from your computer, which doesn't work.

    They work fine unless you're using a browser plugin that forces them all to https.  Or perhaps there's some network problem between you and my host.

  10. I've found a peculiar sweet spot of cost-effectiveness with the Thud engine:  A $30K rocket which carries 20 tons total mass to LKO.  That 20 tons includes the thuds, which help at lift-off and in orbit.  This reduction in dead weight makes a very nice combination.

    refuge-class.jpg

    Also, a pair of thuds on top of your rocket can control almost anything.

    screenshot7.png

    And 17 tons of fuel stuck to a pair of thuds can go pretty far.

    moho-flyby.jpg

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