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Corona688

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Posts posted by Corona688

  1. 18 hours ago, Zamolxes77 said:

    I finally added to KerbalX the craft file for tier 3 SSTO, called Junky.

    q2sjlaw.png

    https://kerbalx.com/Zamolxes77/Junky

    Please let me know what you think about it and if it can be further tweaked.

    I see now there are instructions...  I actually didn't follow the instructions, just pitched up and made it to space.  I did turn off the swivel engines manually once appropriate, but maybe the craft doesn't need as much babying as all that.

  2. 15 hours ago, Zamolxes77 said:

    I finally added to KerbalX the craft file for tier 3 SSTO, called Junky.

    q2sjlaw.png

    https://kerbalx.com/Zamolxes77/Junky

    Please let me know what you think about it and if it can be further tweaked.

    I expected this to be one of those barely-made-it borderline SSTO's with twenty-line instructions, but no!  Once I got it off the runway, I made it to orbit first try with 400m/s to spare.

    I suspect the landing gear can be improved.  Taking off completely flat like that means you generally need to fall off the end of the runway.

  3. I've been having to do contracts to pay off an upgraded R&D and one of them turned out to be this mean part retrieval mission:

    mean-retrieval.jpg

    An empty BACC, but still a giant unwieldy thing liable to blow up mid-reentry.  Had to fire the retros all the way down, including the sea landing.

  4. I almost caused this game's first nuclear accident -- a kerbal almost re-entering in the nuclear tug that was sent to rescue him.  I should have counted delta-v more carefully.  900m/s may be the fastest intercept I've accomplished in this game, barring asteroids.

    The encounter was made and the kerbal re-entered without the nuclear tug.  The nuclear tug has been given a new head, and now works in low orbit deorbiting the massive quantity of debris that has built up in orbit, siphoning the fuel from any pieces which happened to possess it to further its journey.

    nuclear-something.jpg

  5. The nuclear tug Sad Sack's rockets accidentally intersected my minmus lander, producing Awesome Rays Of Nuclear Fire, or ARONF for short:

    rays-of-fire.jpg

    Fortunately the lander suffered nothing worse than a layer of paint removed.  Unfortunately this robbed the mission of enough delta-v that it is not going to space today.  Except in the sense that it's already in space, but not getting much spacier, until the tug is reversed and someone refuels the whole mess.

  6. This explains so much.  Many times on Val's epic rover journey I noticed that "everything seemed downhill", except for the times it mysteriously wasn't.

    val-freedom.jpg

    So I spent half my time letting val roll towards the equator, and half my time pushing her away from it.

  7. KSP really does not like radially-attached docking ports right now.  Worse things can happen than scrambling your craft, people have experienced antigravity, ruined the local frame of reference, crumpled suns and planets.

    It reminds me of my very first docking way back when.  I sent up a batch of probes, docked it, and it rotated the wrong direction with respect to the station, squeezing them through each other like cheese through a colander.

    probe-probe-mushroom-mushroom.jpg

    Each explosion added an extra 'ship' or 'probe' to the name of anything back then.  So that "ship ship ship probe probe" had to have collided and exploded at least five times.

  8. I've been busy!

    vector-from-hell.jpg

    Behold the Thrust Vector From Hell, it can aim 220 kN of force any direction but down.

    nuclear-munstation.jpg

    I've also joined the atomic era with quad-NERV tugs which can take anything anywhere.

    nuclear-mun.jpg

    And a 1-NERV reusable Mun lander I'm somewhat proud of for building a 1-NERV anything that's actually stable.

    kerbnet.jpg

    I just realized that the lab has a kerbnet biome scanner and set meself some targets!

    nuclear-vector.jpg

    NERVs are also going to deep space for asteroid wrangling, carrying the production version of the Vector From Hell.  Why vector your engines when you can vector the entire ship!?

    I've also been messing around with probe arms with my improved version of the Mint Drop, the Mun Cake.  (Yes, there's no wheels, just roll with it.)

    sample-arm-1.jpg

    sample-arm-2.jpg

    Alas, clearences were too tight to fit it back on the lander, it will have to remain on the mun!

  9. On 11/12/2020 at 12:48 PM, king of nowhere said:

    On the down side, a habitable planet with large grassland but without trees feels a bit off.

    I'ma stop you right there

    screenshot40.png

    This bad boy is Le Tree.  If he appears the same place in other saves, he lives here, some 50km West of KSC:

    le-tree.jpg

    I happened upon him one pod-landing and left the entire pod there to mark it until I could invest in proper flags.

    He is probably Breaking Ground DLC.  But a rover fanatic ought to have that.

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