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ocbaker

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Everything posted by ocbaker

  1. Hey All, I've spent a bit of time figuring this out but it is getting to the point where I'm just systematically going through almost 175 mods trying to figure out which is causing this and I thought perhaps a guru here might be able to give me an off the top of their head answer and save me some pain. Basically, for some reason all experiments that take place on the ground at KSC produce 0 science. From Crew Reports to Mag Spec to Goo. Here is an export of my ckan mod list: http://pastebin.com/vJ1sBDjb Thanks in advance! (P.S: Is there a place for people sharing ckan mod lists? I'm pretty interested in an RSS setup that does not use real fuels) EDIT: I found it out. Apparently Real Solar System removes ground science (which I swear when I last played it didn't) so that's the reason.
  2. Like how slow? Because if I need to land slower than 100 m/s that just feels like it will be an extreme hastle. Is this just an expected issue? Since I also experience it on the runway too.
  3. Hi! Sorry if this has already been answered (I know a few pages back it was alluded to but there was no solution) but I can't really take-off and certainly not land anything that is plane like. The faster I go the more I seem to sink into the terrain until I explode! (Jeb would be proud) I know (but can't find) there was a mod for fixing the bouncy water, Are there any mods for fixing the imprecise terrain too? It really sucks and I'm quite scared of taking contacts on other planets that require me to land if this happens on Kerbin, I don't want to travel all the way to another planet and end up with a bad case of the explosions! Thanks for the help!
  4. Is it possible for Mechjeb to have it's own science tree? And each function of Mechjeb was unlockable. I.E: You unlock the AR-202 then you have to unlock ascent, overheating assist etc.... This would make Mechjeb feel much more balanced in the scope of Career mode.
  5. One thing that's been irking me about 0.22 is the SAS. Every time I make a heading correction SAS is like F*ck your change, I do what I want. I end up having to turn SAS off, make my heading correction and then turn it back on. It's a real nuisance. It would be great if the heading the SAS is trying to keep could be displayed on the NAV Ball so that there are no suspicions about either my Kerbalesk rocketeering or the SAS's secret mission to kill Jeb. My feedback on 0.22 Career is that Science mission just feel to me like: Get there once, you know everything. It would be cool if the longer you spent in orbit, the more your crew report was worth, or if you logged a piece of equipment multiple times in the same area your science would give higher returns (since you're doing observations over time rather than checking once.) Also I don't feel I'm sciencing for the awesomeness of science, I feel like I'm doing it just to unlock parts. It would be cool if there was an actual value to the science rather than just a neat message.
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