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Everything posted by Arrowstar
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I've heard reports that deployed MATLAB applications have difficulties on tablet PCs. Doesn't sound like the problem though. I'm not sure what to tell you at this point as I've never seen this problem before. Googling didn't bring up anything useful. One last thing: can you try running the EXE from a location you know is not write-protected? Create a new folder right in C:\ or something. Or try a USB drive.
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- ksptot
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What operation system are you on? Are you on a PC or tablet?
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- ksptot
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Right click on the KSPTOT.exe file and select Run as Administrator.
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- ksptot
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How about re-downloading it and running the exe as administrator?
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- ksptot
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Hmm, interesting. And you're not running the exe from the ZIP file, right? It's been extracted?
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Arrowstar replied to blizzy78's topic in KSP1 Mod Releases
Current UT and date/time. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Arrowstar replied to blizzy78's topic in KSP1 Mod Releases
Great, thanks! I look forward to the addition. -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
Arrowstar replied to blizzy78's topic in KSP1 Mod Releases
Regex, could we get a text field in the main display window that shows the current UT and/or Year/Day/Time? Would be really handy for fast forwarding to certain points in the future for optimal departure. It really is one of the best features of MechJeb and pretty much the only thing missing from what you've got here (which is quite lovely, I might add). Given the current date/time and UT I would never have to touch MJ again. -
Um.......I'm Stuck (tech tree)
Arrowstar replied to RedKosmos's topic in KSP1 Gameplay Questions and Tutorials
Not outside of something I saw on the KSP subreddit. Still, try visiting the Mun in a different location and see if that helps. -
Um.......I'm Stuck (tech tree)
Arrowstar replied to RedKosmos's topic in KSP1 Gameplay Questions and Tutorials
The moon has something like 8 different biomes. Have you been to all of them? -
Hey guys, thanks for all your comments. I have been keeping up with them, though life has been busy lately. I'm also in bit of a KSP lull and I haven't had the creativity to do any active development work on KSP TOT. I haven't given up on it and it's not going away, I just needed to take a break for a while. I suspect I'll jump back in after I've had a chance to have fun with 0.22 and get back into KSP. Hang tight until then.
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Anyone know if Episode 1 is coming today?
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[Breaking News] SQUAD Streams are back!!!
Arrowstar replied to CpPolar268's topic in KSP1 Discussion
They didn't forget, they just didn't tell us. No idea why though as it only hurts them... -
[Breaking News] SQUAD Streams are back!!!
Arrowstar replied to CpPolar268's topic in KSP1 Discussion
I do find it a bit strange that we're less than 24 hours away from the stream (probably) and we still don't have a time yet. It's going to be awfully hard for some people to plan to make it if they don't know when it'll be happening... -
[Breaking News] SQUAD Streams are back!!!
Arrowstar replied to CpPolar268's topic in KSP1 Discussion
During the last live stream, Harv mentioned "DLC" and the community went wild. It was not pretty. They basically shut the streams down to prevent that kind of thing from happening again. Hopefully things go a bit better this time. -
Community projects are doomed to fail. The mod should be left to a sole individual who has full authority over it (and may subsequently hire on additional developers as he/she sees fit). If this mod goes to a "design by committee" philosophy, I'm not sure it'll ever get any better. Nope, the solution is to give one talented person with vision the keys and let them take it from there. Mind you, I don't want to completely remove the idea of forking KAS, but I think the "unforked" version should go exclusively to someone else.
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They also showed sub-assembly loading and saving.