

BeefTenderloin
Members-
Posts
180 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by BeefTenderloin
-
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
Well then move it back to general - the thread was derailed. Guys, from this point on the focus is not on comic sans but of them using the wrong font. It does not fit with the feel of KSP, and is not appropriate for the model. -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
Update is imminent -- did they change it? -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
It's not the font itself, its that it ruins a good texture by being out of place. Also, the grammar in the sign is poor. If they were looking for a handwritten look, they should have used the same font they used on the post it notes hidden around the capsules. -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
The Comic Sans is on the model. -
X1 means it is still in the first experimental stage. It usually gets released between x5 and x10
-
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
I redesigned the KSP cover with the new Comic Sans aesthetic in mind. We should revamp all text to be rainbow comic sans. -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
Varying the font on textures would be very difficult. I'm just trying to say they really need to rework the "Danger!" sign. It just doesn't seem up to par with either the humour of KSP, or the grammar. -
So, its the 'When will 0.22 come out guessing game' thread
BeefTenderloin replied to Sir_Tramalot's topic in Forum Games!
2nd of November, between 7:00PM and 3:00AM GMT. -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
I'm not actually annoyed to the extent I make out in the original post, but I do feel there is a more appropriate font for a danger sign. -
Possibly the worst decision the devs have ever made so far.
BeefTenderloin replied to BeefTenderloin's topic in The Lounge
It doesn't really match the theme of KSP though -- all the other parts have blocky, science-y text, but this just looks out of place. It is large, rounded text - not something one would expect on a danger sign. The LV-N engine "Danger!" sign wouldn't look as good in comic sans. -
Just had an idea; maybe crewed science could be a mini game of sorts! You click "Experiment on soil sample" or something, and you're placed in an IVA view where you can then use such items on the sample like a bunsen burner, or electrodes, which will cause the sample to react and the results will be autorecorded. Then, if you find a goo sample that burns extremely well, you could gain access to a new fuel or something!
-
Between 0:00, 0:49 the astronauts are boarding the rocket. 0:50, engines ignite.
-
[BPI] LB1 Inline Wing Technology Aircraft
BeefTenderloin replied to Kerbol Prime's topic in KSP1 The Spacecraft Exchange
It wasn't supposed to be a flying wing, SW4K, but you've given me an idea... -
Won't I need to figure out how many of the oxidiser/propellant molecules are in a given mass/volume? Anyway, LH2 is probably unfeasible in the UK, and things like RP-1 are both a no-no under explosives law (probably) and require refining equipment. The only manufacturing equipment I have to hand is the school's DT department and the only access to chemicals and the equipment to refine or condense materials is the school's science department.
-
Is there a way to figure out an oxidiser:fuel ratio? I imagine certain substances will do a better job than others at oxidising the propellants, and also that some propellants will be more oxygen-hungry. If we've established that LNO2 is the best oxidiser to get hold of in the UK, what about propellant? Gasoline? Petrol? I'm looking at an LFE due to it being legal by UK laws.
-
As a note for people interested in the UK -- Solid fuel rockets are illegal to manufacture under the explosives law, but hybrid and liquid fuel engines can get around this! Because neither of the propellants in hybrid motors are explosive on their own, they bypass the law, and because liquid fueled engines' propellants only meet at the source of ignition/ combustion chamber, then they are also legal. Now, I tried looking for sales of L02 and LH2 in the UK but I could only find unrelated searches. Considering some other oxidiser like nitric acid -- can someone help me with this?
-
[BPI] LB1 Inline Wing Technology Aircraft
BeefTenderloin replied to Kerbol Prime's topic in KSP1 The Spacecraft Exchange
Yep! Although there are some real lifting body planes in real life. -
New KSP weekly is out but i can't access it!
BeefTenderloin replied to Custard Donut (In Space)'s topic in KSP1 Discussion
I literally posted this and now they've taken it down oh my god squad are the illuminati everyone get your tin foil hats and yes this was supposed to be in all caps -
New KSP weekly is out but i can't access it!
BeefTenderloin replied to Custard Donut (In Space)'s topic in KSP1 Discussion
The new KSP weekly says I do not have permission to view it, and I expect others to be the same. -
Design Reference Architecture 5.0 - link?
BeefTenderloin replied to czokletmuss's topic in Science & Spaceflight
God we need those smoke effects in ksp -
90% sure Harvester said otherwise in a similar thread as to why we can't view satellites. He said the planets that you aren't in the SOI of are not actually rendered, they're just 2d images.
-
Synthesising peptide bonds!
BeefTenderloin replied to BeefTenderloin's topic in Science & Spaceflight
Been looking into synthesising glycoglyciglycoglycin (I think that's how it's spelt!) But I can't find a method, or at least, a well written one. Can anyone help? -
Synthesising peptide bonds!
BeefTenderloin replied to BeefTenderloin's topic in Science & Spaceflight
I don't even know how to pay with bitcoin -
Synthesising peptide bonds!
BeefTenderloin replied to BeefTenderloin's topic in Science & Spaceflight
Well then, as it is becoming obvious I will not be able to synthesise neither Miraculin nor Curculin, could one still synthesise a simple peptide bond?