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TelluriumCrystal

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Posts posted by TelluriumCrystal

  1. It depends what you want to do with it, for example, if you want to focus on stations (something the current one does not do), you could call it something like the 'Mod Community Space Station Network'. I have no idea where you\'re focusing it though, so I\'ll leave naming it up to you.

    And good luck! :)

  2. Rules:

    1. All flights must be flown with the latest KSP build, Presently KSP 0.15, and all current required mods.

    2. All flights must be requested in advance, to be added to the upcoming flight List. You need to specify additional details:

    - If you plan to add to a craft one of the existing bases, specify which base your flight is planned for.

    - If there is no base yet on your target planet/moon, or if the existing base already has at least 5 craft landed there, you can specify 'new <planet/moon> base.' Land at a location of your choice, and provide the name for the new base when you post your save. Exceptions to the 5 craft rule can be made if a landing site is too hard or too laggy before there 5 craft there.

    - Instead of launching a new craft you can plan to move one of your existing ones from one base to another. Specify '<base name> to <base name> transfer' on your flight request.

    3. I\'ll send you a PM and post in the thread when it\'s your turn to go. If you see that the person before you in the queue has posted their save file and I haven\'t gotten the notice out to you yet, definitely go ahead and start your mission!

    4. At the end of your flight please post your persistent.sfs file as well a picture of the base.

    5. Each person can add one mod on their turn, but doesn\'t have to. If you added one, post the name of the mod and a link to the forum thread for it in your after-flight post.

    6. If you do not post a file within 48 hours, you get bumped down one spot on the list. If you do this twice, you are removed from the list and must request a new entry.

    7. If you screw up, you can try again in the same turn, but cannot get an extension on the 48 hours. If you\'re unable to fly and notify me ahead of the 48 hours it will help keep things moving along for everyone else, but rule 6\'s 'two reschedules deletes you from the list' will still apply.

    8. Have Fun!

    Already standard procedure, and it wouldn\'t hurt to read the first thread through a couple times ;)

  3. When is my launch date?

    Can I create a new persist file to start it?

    Zekes, the current available bases are:

    [list type=decimal]

    [li]The Lake of Broken Landers (Minmus)[/li]

    [li]Thrionian Cloria I Base (Mun)[/li]

    You need to select one of these and then Khyron42 can add you to the list. You will then wait until your turn comes, which could be around a week from now if you sign up right now. Then you will download the most recent persistence file, land at the base you chose, upload the persistence in a post showcasing your landing, and sit back to enjoy your awesomeness.

    I can\'t explain it any better than that, so please PM Khyron42 instead of clogging up the thread if you have any more questions.

    To everyone else:

    Should we create a signup form for people to fill out, just for the sake of consistency? I think it would feel more official. :)

  4. I just realized something, the Silisko Edition Alpha pack, being an alpha release, lacked some key parts (i.e. landing legs, advanced sas) that I grabbed from the main pack. Since this means I technically will be using both, is someone else before me going to be using the main pack? I can\'t really tell...

    If not I would appreciate it if I could be exempted on the landing legs as the vanilla aren\'t so great for my lander.

  5. I\'d like to sign up for a Mun mission!

    Landing Site: Thrionian Cloria I Base (Mun)

    New Mod: Silisko Edition 2 Alpha Pack (http://kerbalspaceprogram.com/forum/index.php?topic=6397.0)

    Mission: Land an extended-stay research vehicle

    Launch Vehicle: To be determined (under development)

    Hopefully I\'ll be ready to launch by the time my turn comes in a week or so... I\'m still getting used to Silisko\'s parts at the moment.

    Good luck to everyone else! :)

  6. From Wikipedia:

    Since carbon nanotubes have a low density for a solid of 1.3 to 1.4 g/cm3, its specific strength of up to 48,000 kN·m·kg?1 is the best of known materials, compared to high-carbon steel\'s 154 kN·m·kg?1.

    I think we shouldn\'t just rule out the things that at first glance seem physically impossible. If we\'ve learned anything from this game its that you shouldn\'t judge an idea on its feasibility! =P

  7. Hi, I would like to introduce the Prometheus IIIe, a Mun (and now Minmus) rocket! :)

    Pictures:

    Stack waiting on the launch pad:

    screenshot5.png

    Landed on the Mun:

    screenshot6.png

    Landed on Minumus:

    screenshot7.png

    Flight Plan:

    First Stage - Achieve an apogee of 100 Km

    Second Stage - Circularize orbit and begin Mun burn

    Third Stage - Finish Mun burn, Mun retro-burn, Mun orbital corrections

    Fourth Stage (lander) - Land on Mun

    Fifth Stage - Return to Kearth

    Final Stage - Capsule with parachute for landing

    Will upload a youtube video of flight on request.

  8. Pros: It\'s fun

    Cons: It is currently 1:00am.....

    Agreed

    As for me:

    Pros:

    -Indie Game (these are always fun)

    -True Orbital Physics

    -Loads of explosive failures

    -Success is extremely satisfying

    -Awesome community ;)

    -Mods (a must have for any game)

    -Completely free to do whatever you can possibly think up (DISCLAIMER: Few of your ideas will actually work)

    I could go on but its legitimately 1:00 AM right now...

    Cons:

    -Kearth is a bit laggy at the moment

    -Have to wait about a month between updates... :(

    I feel this list should be sufficient...

  9. Hi, I\'m looking to use this calculator to find an optimal method of performing a plane change. Unfortunately my understandings of orbital physics don\'t extend beyond Hohmann Transfers, which I routinely use to reach the Mun. :(

    My goal is to achieve a polar orbit around the Mun from an orbit that is more or less in line with the equator (a 90-ish degree plane change).

    I would just like to know what I need to enter and then how to make sense of the data that is output. Specifically what is the 'Midcourse Impulse Altitude'? Otherwise I think I understand what most of the information means, I just want some clarification before I risk sending some Kerbals to their deaths... :)

    Thanks for any help!

  10. This is definitely something I will be signing up for when the update comes out!

    Just curious, but will the Mun landing sites remain in the same locations? I\'d like to try a few practice runs to optimize my rocket and get an idea of the proper landing vectors (I\'ll be landing at the vanilla base :) )

    I\'ll be watching for 3.0, and good luck to those who are going right now!

    (and add me to the list, just in case I get the chance to go before the update comes out ;) )

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