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molo

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    Rocketeer
  1. This is wonderful, even in its WIP state. Seriously. Awesome.
  2. I've been seeing this as well. I'm not sure what is up - I also see it with the SDHI service module (but not the service module ring). It's pretty bizarre. I thought it might be an issue with the rigidity plugin, but that doesn't change it.
  3. Looks like the capsule is basically unbuildable in .15. I imagine the attachpoint changes have caused that... any fixes in the works? If you\'re not going to work on it, it might be worth handing off to another modder.
  4. I think the square design is great. I\'d love to see hollow trusses, though, without pressurized innards!
  5. You could possibly use the same side-mount style that Nova used for his BACE kit... basically you stick the CBM right onto the side. You might need a second part to connect to that, since I don\'t think you can stack them, but yeah.
  6. I love the look of your station modules, looking forward to the bugfix for attachpoints when it\'s ready. Do you think it\'s a collider issue, or a node issue? Also: any plans for an ISS-style series of truss modules? I\'d LOVE that. I\'ve hacked together some bits and pieces from the other deep space mod but it\'s just not quite there.
  7. This is a great set of parts, and I gotta say, I love it when packs come with a .craft file so you can jump right in!
  8. This is awesome! I love that the boosters are liquid and that the whole thing is so modular. I don\'t mind (in fact, I kinda like) that it\'s 10% values. The ratio definitely lines up with Nova\'s pack - it looks like 1:100 weight:fuel, or am I doing math wrong? I know Kliper is on the way (will it be a lifting body / have wings?), but are there any plans for a \'real\' soyuz capsule? How about RCS tanks/modules? The final lander stage has so much power that it\'s actually difficult getting a low enough thrust setting to gently settle onto the mun. For Kliper, would it be possible to use the same tanks / core, and add new (maybe higher efficiency / stronger) Soyuz-3 single-bell engines like so: Also, thanks for the tutorial, feanor! I had much better luck maxing it out than I ever did going at partial throttle.
  9. Are you running at 100% thrust? Because that's going to waste a lot of fuel, especially in the lower atmosphere. I fixed my download, in case people have tried and failed to get my original. - Atlas K (original) - Atlas K Mercury Launcher (requires Wobbly & SDIDR packs)
  10. Haha, my max takeoff is 1,579 lbs, and stock fuel capacity is 22 gallons... but yeah, they're essentially identical in all other respects.
  11. The T-Cat was a posh version of the -1A, so we can go with that. It's basically a mini RV now with the modifications. Can't complain about 1500fpm climb fully loaded!
  12. Technically it's not a cat... the AA-1A was the 'Trainer', which is pretty lame compared to the rest of them! The 1C was the 'Lynx', though.
  13. Thanks again for throwing together the Atlas-style offset fairings / decouplers. They're fun!
  14. Yeah, I just got an educational license for 3ds max so I might just start playing around with making my own parts. Who knows! Of course, at this point I can't even get the game to launch with a custom part, so it could be a while.
  15. You've got an RV? Nice. I'm half-owner of a two seat Grumman with a big motor.
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