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DreidenKisada

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Everything posted by DreidenKisada

  1. Has there been any info on this one? I'm only getting a 0 in response to the query. I've tried with only one stage, or 3 stages. This is the code i'm using in Python: import urllib.request import json response = urllib.request.urlopen('http://127.0.0.1:8085/telemachus/datalink?a=v.altitude&b=r.resourceCurrent[LiquidFuel]') str_response = response.readall().decode('utf-8') obj = json.loads(str_response) print (obj) The altitude is returned properly, just no resource.
  2. I'm wondering if anyone else has run into an issue with this mod like I have. If I build a ship using parts from this mod, KSP will do a solid freeze if I try to go back to the VAB and launch the same vehicle or any other vehicle. I figure it's got to be a problem between this mod and another mod, only I can't find what other mod might be the problem. I know it has something to do with this one because it only happens with these parts.
  3. Ah, I had missed the visual aid thingy. That's really handy. Thanks!
  4. I really like your system. Works better than others, and the docking camera thing is great. Keep on keeping on! I do have 2 suggestions. Any of the flat panels have a really goofy looking shaking specularity glow if zoomed out a bit. I can't get a picture of it, though I tried for a while. You may want to turn specularity down if you go through a remodel. I went through the usual when having graphical glitches, rebooting, updating drivers and so on. I have an nVidia 460 and yours are the only parts I see this with, so i'm not sure where the problem is, but your parts are REALLY shiny. I suggest adding some little arrows to the stacking units that have the camera and target on them, to point to which way is out. Trying to look at a little black rod to see which way it is pointing on some of the bigger assemblies is a pain, and having little triangles or something to point which way is out would be grand.
  5. Are there any example craft that use your VTOL engines? I can't tell what I'm doing wrong, but any time I try to use them it's like watching my plane try out for Circle de Soleil. It just flips around backwards or forwards like it gets a prize for most flips done by an airplane that is not supposed to flip or something.
  6. One LV-NB's weight of fuel would give you about 250m/s of delta-v using SABRE engines. So basically if you ever plan on doing anything in space besides going in circles, it pays to bring an LV-NB. Unless your total mass is below 20 tons once it's in orbit. If 3 tons is 10% of your total mass, then one engine's mass of fuel gives you 161m/s delta-v.
  7. Excelent, that all makes sense now. You're the best.
  8. Thanks! Is LAN based on Kerbal's longitude system? I thought it was referenced outside of the planet.
  9. I saw a bit on braid orbits. While I understand what they're doing and how it's doing it, I don't understand how to actually move my LAN. Can someone please help?
  10. I've noticed the same problem myself. I had a rover around Duna, TWR was 2.7, orbit was circular at around 80km. It would burn for a little, then it would start yawing the ship and wouldn't stop. Then when it comes in to do the real landing burn, it would burn only while the spin faced it the right way and wouldn't try to right itself. RCS was on, but no RCS thrust was showing. Mind you, if I just hit "Land Anywhere" it lands perfectly every time.
  11. Whenever I use any wheel except for the onmi wheel from your modular wheel pack while in space, my ship starts spinning out of control. With no atmosphere.
  12. Maybe i'm just not seeing it, but there doesn't seem to be any documentation on how to use the anchor. I can't attach it to the ground or anything.
  13. Any chance of you making a verticle version of the megastrut? Trying to build it to launch without symetry is a killer.
  14. I was always a fan of the lead reaction mass nuclear engine featured in one of Robert Heinlein's novels.
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