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GeoffMatheson

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Everything posted by GeoffMatheson

  1. ROFL. (im clearly taking this too seriously) but that moment when their screaming faces turn into static haunts me.
  2. You all make very good points. I am an artist and normally love to play and explore concepts through trial and error -- but this is physics! Kerbals are putting their lives at risk and it just frustrates me that I don\'t know how something is going to work before I fire it. :/
  3. I am a gamer, professionally an artist who is bad, but not terrible, at mathematics--will this game ever be accessible to me? I grasp the concepts that are at play. I understand that the atmosphere has varying levels of density, that I will need several stages where I need to have the right thrust per weight and fuel amount so that I can burn to specific levels of atmosphere, but I will never be able to make heads or tails of this expression: without serious, in-game, support. Diagrams/visual simulators/calculators where I can pre-plan my mission and see with immediate feedback if my plan will succeed. But do the game creators care about the accessibility of this game? Is this for physics majors by physics majors? I would love to learn about rocket science, and I think this game could be an AMAZING platform to teach the material but people like me need training wheels or at least an in game structure (tutorial) which presents the mathematics/physics in manageable chunks. This could be as simple as interfaces which manage all the heavy computational lifting, or a story based tutorial which lets the player take on more responsibility in the missions as they succeed.
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