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Everything posted by LazerEagle1
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Who is ready to face the challenge of Eve?
LazerEagle1 replied to LazerEagle1's topic in KSP1 Challenges & Mission ideas
The atmospheric density provides a bunch of friction to slow it down, so Parachutes work really well. -
Who is ready to face the challenge of Eve?
LazerEagle1 replied to LazerEagle1's topic in KSP1 Challenges & Mission ideas
I am literally speechless. -
Well, as many of you probably know, Eve is the easiest planet to land on. It is a similar size to Kerbin, so the gravity is roughly the same. However, due to it's atmosphere being composed of different gases than Kerbin's, it has a much denser and larger atmosphere, which makes it very easy to land on, as there is a very significant amount of air resistance, however, it also makes it excruciatingly difficult to take off from, as the atmosphere is 5 times as dense as Kerbin's which means it takes 5 times the fuel to lift off of Eve as it does to lift off of Kerbin. So, my question is, can anybody make a ship (without mods) that can go orbit around Kerbin a few times, then leave for Eve, land on Eve, and get into orbit around Eve, only to return back to and land on Kerbin? If yes, please post pics here, because it would be amazing to see. So yeah! If anybody's up to the challenge, then post here and attempt it.
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Hello guys, and considering the fact that you now get random crewmembers, I haven\'t got Jeb in a while. Is he still as criminally insane as he used to be? Or did they tone it down? I\'m saying this because all of the Kerbals seem to act the same now, but then again, as I just said, I haven\'t had Jeb in a while.
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Hello people, I have run into a dilemma; I had a Kerbal orbiting Kerbin while in his EVA suit, right? So I make an orbiting craft with ladders for him to grab onto in an attempt to get him down. During the mundane activity of waiting for their orbits to catch up, the pilot of the ship stepped out for a spacewalk. When I got the pilot back in the Kerbal I was searching for had disappeared! Now, I know there is a limit to objects, but those were my only 2 current flights! Is there a limit for the amount of Kerbils that can be in Kerbin\'s orbit or something?
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Thank you so much! Jeez, I was starting to worry. xD
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A glowing planet would be pretty cool. But I\'m not so sure about the Avatar planet. Even if they did put it in, KSP\'s a physics-based game right? That would make for some weird gravitational pull. The only way I can see that planet being physically possible is tens of thousands of tiny floating mounds of land all orbiting around a huge central mass. That would be rather hard to script, and would push the game to its limits of CPU usage, considering all of the orbiting it needs to account for.
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Hello people, I\'m not sure where this topic belongs, but it (sorta) has to do with KSP, so I\' putting it here. Anyway, I\'ve been faced with a dilemma. A day or two ago, I got an email from the KSP store saying that KSP\'s price will increase, so buy it soon! The problem is, I\'ve already purchased the full version of KSP. Did everybody get this? Or should I be worried? Anyways, thanks! ~Lazer
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Two-Trips 'till Minmus. [No mods allowed]
LazerEagle1 replied to LazerEagle1's topic in KSP1 Challenges & Mission ideas
Did ya try it yet? Sorry, I still haven\'t attempted it... O___o -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Yeah, I couldn\'t come up with anything right now. I was too busy workin\' on mah Mun orbit. -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Hahaha, anyways guys, hows about we all try to build the perfect ship for search-and-rescue missions? I can make ships, but not fly them, I\'m not talented enough to park a ship on top of a CM and pick it up. -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
No you can invert the Command Pod, I\'ve done it before. -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Well first of all, would you use a ship with the claw on top to grab it from orbit? That might work, and a ship with the claw on top *MIGHT* be able to get a CM off of the Munar surface, because of the rotating parts feature, we simply need a pair of upside-down engines with just enough fuel to grab the little bugger! Then the ship flips right side up and continues its journey to Kerbin. -
Well boys, the objective of this challenge is to fly a small ship, with just enough fuel to land on the Mun, to land on the Mun, then, you take a large ship with a claw (http://kerbalspaceprogram.com/forum/index.php?topic=12633.msg197146;boardseen#new), to pick it up and take it to Minmus, where the large ship will then return to Kerbin. Pretty simple, right? Until you realize that this is a VANILLA challenge, which means NO mods or addons, NO custom parts. Anyways, I still havent figured out how to do this, but I\'m sure the KSP community will! If you complete/attempt it, please take screenshots of your journey and post them here! Thanks, ~Lazer
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The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Then we pull the chut at the beginning so it stays at a constant speed! Jk, maybe one that decellerates using rockets, and drops it at a height that the CM could fall from and not explode, then flies over a little and pulls its chute. And, what\'s the difference between one in orbit and one not in orbit? Like, why would the claw be more effective de-orbiting a CM than just bringing it back to Kerbin? -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Yeah, although the idea is more for rescuing thingies on Mun or Minmus, where you can pretty much take off with RCS modules. And why would the CM fall out when the ship deploys it\'s chute? -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Liftoff: Pod seems snug: Release system works: The only part I can see going wrong is if the pod being recovered is not with a parachute. So you might just have to put it into orbit with a craft that can de-orbit with the pod in it\'s grasp. Wait did you make up the claw design or did you use mine? Just wondering. -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Yeah, I\'m gonna make a prototype ship with this concept, this was really just to demonstrate how it worked. -
The Grabber Concept [Now with pictures!!]
LazerEagle1 replied to LazerEagle1's topic in KSP1 The Spacecraft Exchange
Now with screenshots! -
Pffft, who need a mod part pack to make a claw? I made one in vanilla! http://kerbalspaceprogram.com/forum/index.php?topic=12633.0
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The Grabber Concept [Now with pictures!!]
LazerEagle1 posted a topic in KSP1 The Spacecraft Exchange
Hello, Lazer here, with a new concept straight from the recesses of my brain. Well, we all have guys who get stuck right? I have a pod floating in the middle of the ocean, and a ship orbiting endlessly around Kerbin. I was thinking, how could I get those back? I looked at the Landing Gear, and didn\'t see a landing strut, I saw a claw. That\'s right. You see, you can rotate parts now, if you didn\'t know. When you\'re placing a part, use WASDQE to rotate it, hold Shift for finer adjustments. I used this to create a 3 armed claw that could hopefully pick up a command module. Well, how should I test it if I\'m such a horrible pilot? I put a body with 3 fuel tanks on the sides, I put the claw on the bottom. Then I attached a decoupler to the bottom. After the decoupler is the command module. I set the staging so the rockets launch, then the command module detaches, and falls into the claw. I used this to check if it could successfully hold a CM. It worked, well, mostly. I had no control over the rockets because the CM wasn\'t attached, but it stayed in the claw! If you wanna try it out, here\'s the file. EDIT: SCREENSHOTS! In this one, the decoupler\'s actually split, so the CM is resting in the claw. -
Alrighty, there you go
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Im working on taking them now.
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Alrighty guys, after hours of trial-and-error to get into orbit with a stable ship, I\'ve finally completed it. It is the fifth version of a line of experimental craft. It carries enough fuel to get into and out of orbit. It looks unstable, but even without the SAS it still flies decently straight. You see, it starts off with 3 solid-fuel engines in sync with 3 large normal rockets and 3 pointy jet rockets. The pointy rockets run out of fuel first, then the solid rockets. The large rockets have enough fuel to get you almost out of the atmosphere. The small rockets finishes that (NOTE: When the small rocket is activated, you lose speed fast, don\'t worry, its just the transition from 3 rockets to 1. The next 3 rockets get you into/out of orbit. Then, you use the parachute and landing gear to touch down. Here are the screenshots. NOTE: The reason the altitude is so low is because I cut the fuel and prematurely ended each stage: I didnt have the patience to do an orbit and stuff. This is the link to the album with ALL of the screenshots: http://imgur.com/a/Pvmzw I\'ll embed a few here: